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Resultaten (49)
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Imagine Me
Visualizing your Identity
2020 || Cards || Lisa den Teuling || BIS Publishers || met inkijkexemplaar
'Imagine Me' is a game that enables players to talk about the complicated and intimate subject of identity in a playful and accessible manner. This is done by using visualisations, instead of words and questions, to start an (open) conversation. The various cards are displayed in order to create a moodboard representing your identity.
The game can be played in various environments to uncover different social structures, for example, in a professional environment, at school or during a fun eve...
Sobotta Flashcards Bones, Ligaments, and Joints
Bones, Ligaments, and Joints
2013 || Cards || Lars Brauer || Elsevier
The Sobotta flashcards provide you with a fun way to prepare for tests and exams in the subject area of bones, ligaments, and joints. New training concept: The exemplary exam question on each card will help you familiarise yourself with the exam situation. The question is answered on the back of the card.
One side of the card shows a labelled anatomical illustration, the other side shows the picture without the labels for a memory check. Information boxes and tables contain concise summaries ...
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The Flora Collection
Postcards in a Box
2024 || Cards || Natural History Museum || The Natural History Museum
50 colour botanical postcards stored in a chunky keepsake box.
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These Cards Will Change Your Career
2020 || Cards || Barton || Laurence King Publishing
This new series of self-help cards begins with advice on how to improve your working life. Feeling unfulfilled in your present job? Want to make the most out of your creativity but don't know how? Not sure where to go next? The cards offer 50 pieces of bite-sized but practical advice by an expert in the field. Get the cards and get your career back on track!
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Getting acquainted
2022 || Cards || Peter Gerrickens e.a. || Gerrickens, Uitgeverij
Getting Acquainted (Kennismakingsspel Engels) Dit kaartspel is de Engelse versie van het Kennismakingsspel.
Met behulp van het Kennismakingsspel leer je elkaar op een verrassende manier (nog) beter kennen. Het spel bestaat uit 56 kaarten (10 x 12 cm) met daarop een kleurenfoto en een bijpassende vraag. De foto's zijn uitnodigend, humoristisch of prikkelend. Het toevoegen van een foto aan een vraag verhoogt de betrokkenheid van de deelnemers.
De vragen zijn verdeeld over zes groepen:
1. Jeugd &...
Netter's Anatomy Flash Cards / 6th edition
2022 || Cards || John T. Hansen || Elsevier
Learn, review, and self-test with these bestselling flash cards! Fun, fast, and in full color, Netter's Anatomy Flash Cards are a portable study tool for a solid foundation in the anatomy you need to know for coursework and exams. Each card presents art by Dr. Frank H. Netter (with several paintings by Dr.Carlos Machado), numbered labels with hidden answers for self-quizzing, and concise comments and clinical notes.
Cards provide a quick, focused review of anatomy terms and high-yield synops...
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Period Power
get your cycle working for you: a deck of 48 cards
2022 || Cards || Maisie Hill || Laurence King Publishing
48 illustrated cards to help you harness your hormones and get your menstrual cycle working for you!
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Beyond Design: The Game of Social Solutions
2020 || Cards || Renate Boere || BIS Publishers
While writing the journalistic novel, 'Beyond Design', Renate Boere discovered 10 steps that can be taken in order to set up one’s own project. These steps allow designers to render complicated information transparent and understandable for a wider audience. Boere wanted to make this easily accessible and transformed these 10 steps into a game.
'Beyond Design, The Game of Social Solutions' guides you to set up your own socially relevant design project. This game navigates you through the 1...
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The Motivation Game
Engelse versie Inspiratiespel
2023 || Cards || Peter Gerrickens e.a. || Gerrickens, Uitgeverij
The Motivation Game is de Engelstalige versie van het Inspiratiespel.
The purpose of The Motivation Game is to get people talking about what inspires and motivates them from within. The game consists of 140 cards, divided into four groups:
* Activities (55 cards). These cards help you find an answer to questions such as: What do I enjoy doing? What gives me energy? Examples include: ‘teaching’, ‘being creative’ and ‘operating machines’.
* Inspirations (17 cards). These cards help you...
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