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Informatica algemeen (105)
Invent Your Own Computer Games With Python, 4e
2016 || Paperback || Al Sweigart || No Starch Press,US
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming languageāeven if you've never programmed before!
Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take...
morgen verzonden
World of Warcraft: The Official Tarot Deck and Guidebook
2024 || Hardcover || Ian Flynn || Titan Books Ltd
Guide your tarot practice with this beautiful tarot deck and guidebook filled with original, never-before-seen artwork inspired by the massively popular World of Warcraft online role-playing game.
morgen verzonden
Basic Programming in Python
|| Paperback || Eric Steegmans || Acco
This book teaches you to write small programs to solve computational problems, i.e. problems for which we can compute a solution in a series of steps. The book first explains how to write computer programs in an iterative way. The program then uses iterative statements that execute the same sequence of instructions over and over again under slightly changing conditions. Hereafter, the book explains how to write recursive programs as an alternative for iterative programs. In a recursive progra...
morgen verzonden
Access control / Druk 3
2024 || Paperback || Robert Verhulst || Brave New Books || met inkijkexemplaar
Access control entered the world of security around 1970, but in the last five years there has been a major technological evolution. This is material to provide clarity about this evolution. The work addresses new technologies such as Bluetooth and QR codes, but also GDPR, sustainability and good craftsmanship.
A Project Guide to UX Design
For User Experience Designers in the Field or in the Making
2019 || Paperback || Russ Unger e.a. || New Riders Pub
User experience design is the discipline of creating a useful and usable Web site or application that's easily navigated and meets the needs of the site owner and its users. There's a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That's where the updated edition of this important book comes in.
With new information on design principles, mobile and gestural interactions, content strategy, r...
morgen verzonden
Videogame Atlas
Mapping Interactive Worlds
2024 || Hardcover || Luke Caspar Pearson e.a. || Van Ditmar Boeken B.V.
A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building.
Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world...
vandaag verzonden
Calculations for Molecular Biology and Biotechnology / 3rd edition
A Guide to Mathematics in the Laboratory
2016 || Paperback || Frank H. Stephenson || Elsevier
Calculations in Molecular Biology and Biotechnology, Third Edition, helps researchers utilizing molecular biology and biotechnology techniques-from student to professional-understand which type of calculation to use and why. Research in biotechnology and molecular biology requires a vast amount of calculations. Results of one data set become the basis of the next.
An error of choosing the wrong type of equation can turn what would have been a successful research project or weeks of labor and ...
Designing with the Mind in Mind / 3rd edition
Simple Guide to Understanding User Interface Design Guidelines
2020 || Paperback || Jeff Johnson || Elsevier
User interface (UI) design rules and guidelines, developed by early HCI gurus and recognized throughout the field, were based on cognitive psychology (study of mental processes such as problem solving, memory, and language), and early practitioners were well informed of its tenets. But today practitioners with backgrounds in cognitive psychology are a minority, as user interface designers and developers enter the field from a wide array of disciplines. HCI practitioners today have enough expe...
Don't Make Me Think, Revisited (e-book)
A Common Sense Approach to Web Usability
2018 || E-book via Bookshelf || Steve Krug || Pearson
Since it was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best loved and most recommended books on the subject. It's a core foundational book that every Web designer must internalise to make their designs truly effective.
In this substantially revised edition, St...
vandaag verzonden
AI for Learning
2024 || Paperback || Carmel Kent e.a. || Taylor & Francis Group Limited
AI for Learners examines how Artificial Intelligence (AI) can, and should, impact positively on human learning, whether it be in formal or informal educational and training contexts. The book considers the different supporting roles that can help a learner - from AI as a peer to AI as a tutor and AI as an assessor, among other things.