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Studieboeken (75)

Een overzicht van studieboeken die relevant zijn binnen het onderwijs.

58,35
Levertijd: 5 werkdagen
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Bestel

Educational Game Design Fundamentals

A Journey to Creating Intrinsically Motivating Learning Experiences

2018 || Paperback || George Kalmpourtzis || Taylor & Francis

Can we learn through play? Can we really play while learning?Of course! But how?!We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn.

This book examines the art of educational game design through vario...

65,99
Levertijd: 5 werkdagen
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Bestel

Architectural Approach to Level Design / 2nd edition

Second edition

2019 || Paperback || Christopher W. Totten || Taylor & Francis

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work.

The author connects architecture and...

61,99
Levertijd: 5 werkdagen
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Bestel

Computer Networks ISE / 5th edition

A Systems Approach

2011 || Paperback || Larry L. Peterson e.a. || Elsevier

Computer Networks ISE, Fifth Edition, is the sole introductory networking book written by authors with first-hand experience with several of the protocols covered in the book who have actually designed some of them as well and who are still actively designing the computer networks today. The newly revised edition continues to offer an enduring, practical understanding of networks and their building blocks through rich, example-based instruction. The focus is not just on the specifications com...

27,35
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AI for Games / 1st edition

2021 || Paperback || UK) Ian (Gwent Millington || Taylor & Francis

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI.

94,95
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Real-Time Rendering / 4th Edition

2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...

10,95
Levertijd: 5 werkdagen
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The Art of Deception

Controlling the Human Element of Security

2009 || Paperback || Kevin D. Mitnick e.a. || John Wiley and Sons Ltd

The world's most infamous hacker offers an insider's view of the low-tech threats to high-tech security. Kevin Mitnick's exploits as a cyber-desperado and fugitive form one of the most exhaustive FBI manhunts in history and have spawned dozens of articles, books, films, and documentaries. Since his release from federal prison, in 1998, Mitnick has turned his life around and established himself as one of the most sought-after computer security experts worldwide.

Now, in "The Art of Deception",...

48,95
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Bestel

Python, PyGame, and Raspberry Pi Game Development

2022 || Paperback || Sloan Kelly || Springer Nature B.V.

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux,...

35,95
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Bestel

The Basics of Information Security

Understanding the Fundamentals of InfoSec in Theory and Practice

2014 || Paperback || Jason Andress || Syngress Media

As part of the Syngress Basics series, The Basics of Information Security provides you with fundamental knowledge of information security in both theoretical and practical aspects. Author Jason Andress gives you the basic knowledge needed to understand the key concepts of confidentiality, integrity, and availability, and then dives into practical applications of these ideas in the areas of operational, physical, network, application, and operating system security. The Basics of Information Se...

33,99
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Bestel

Microsoft Hybrid Cloud Unleashed

2019 || Paperback || Kerrie Meyler e.a. || Pearson || ook als eBook

Microsoft Hybrid Cloud Unleashed cuts through the hype to explain what exactly hybrid cloud is, present complete ITIL-based implementation strategies, guide you through deploying the brand-new Microsoft Azure Stack, and help you use System Center 2016 to maximize the value of your private cloud investment. Written by an expert team of Microsoft System Center Cloud and Datacenter MVPs and Microsoft Senior Premier Field Engineers, it covers all-new material included in no other System Center Un...

45,05
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Bestel

Fundamentals of Computer Graphics / 5th Edition

International Student Edition

2023 || Paperback || Steve Marschner e.a. || Taylor & Francis

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, te...