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Paperback (61)
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Studieboeken (75)

Een overzicht van studieboeken die relevant zijn binnen het onderwijs.

49,00
Vandaag besteld,
morgen verzonden
+
Bestel

Access control / Druk 3

2024 || Paperback || Robert Verhulst || Brave New Books || met inkijkexemplaar

Access control entered the world of security around 1970, but in the last five years there has been a major technological evolution. This is material to provide clarity about this evolution. The work addresses new technologies such as Bluetooth and QR codes, but also GDPR, sustainability and good craftsmanship.

36,95
Vandaag besteld,
morgen verzonden
met 5% korting 35,10
+
Bestel

Prince 2® voor professionele projecten (1ste herziene editie) - De ideale voorbereiding op uw PRINCE2 Foundation-examen

de ideale voorbereiding op uw PRINCE2 Foundation-examen

2018 || Paperback || Tanja Van den Akker || Boom

Prince 2® voor professionele projecten is een compact en to the point boek ter voorbereiding op het PRINCE2 Foundation-examen. Het behandelt alle actuele examendoelstellingen en bevat de correcte examenterminologie. Met vele voorbeelden. Geschikt voor mensen die zich willen voorbereiden op het PRINCE2 Foundation-examen én voor opleiders die een passend boek zoeken voor de deelnemers aan hun PRINCE2 Foundation-trainingen.

117,95
Vandaag besteld,
dinsdag verzonden
+
Bestel

Security in Computing

2020 || Hardcover || Charles Pfleeger e.a. || Pearson

The New State of the Art in Information Security: Now Covers Cloud Computing, the Internet of Things, and Cyberwarfare Students and IT and security professionals have long relied on Security in Computing as the definitive guide to computer security attacks and countermeasures. Now, the authors have thoroughly updated this classic to reflect today's newest technologies, attacks, standards, and trends. Security in Computing, Fifth Edition, offers complete, timely coverage of all aspects of comp...

36,95
Vandaag besteld,
dinsdag verzonden
+
Bestel

Agile Data Warehouse Design

Collaborative Dimensional Modeling, from Whiteboard to Star Schema

2018 || Paperback || Lawrence Corr || DecisionOne Press

Agile Data Warehouse Design is a step-by-step guide for capturing data warehousing/business intelligence (DW/BI) requirements and turning them into high performance dimensional models in the most direct way: by modelstorming (data modeling + brainstorming) with BI stakeholders. It describes BEAM✲, an agile approach to dimensional modeling, for improving communication between data warehouse designers, BI stakeholders and the whole DW/BI development team. BEAM✲ provides tools and techniques...

59,95
Vandaag besteld,
dinsdag verzonden
+
Bestel

Fundamentals of Database Systems / 7th edition

2020 || Paperback || Ramez Elmasri e.a. || Pearson || ook als eBook

For database systems courses in Computer Science This book introduces the fundamental concepts necessary for designing, using, and implementing database systems and database applications. Our presentation stresses the fundamentals of database modeling and design, the languages and models provided by the database management systems, and database system implementation techniques. The book is meant to be used as a textbook for a one- or two-semester course in database systems at the junior, seni...

40,95
Levertijd: 5 werkdagen
+
Bestel

The Elements of User Experience / 2nd edition

User-Centered Design for the Web and Beyond

2021 || Paperback || Jesse James Garrett || Pearson || ook als eBook

From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications.

Successful interaction design...

59,00
Levertijd: 5 werkdagen
+
Bestel

Cloud Native

Using containers, functions, and data to build next-generation applications

2019 || Paperback || Boris Scholl e.a. || O'Reilly

Developers often struggle when first encountering the cloud. Learning about distributed systems, becoming familiar with technologies such as containers and functions, and knowing how to put everything together can be daunting. With this practical guide, you'll get up to speed on patterns for building cloud native applications and best practices for common tasks such as messaging, eventing, and DevOps.

Authors Boris Scholl, Trent Swanson, and Peter Jausovec describe the architectural building ...

103,95
Levertijd: 5 werkdagen
+
Bestel

3D Math Primer for Graphics and Game Development / 2nd edition

2011 || Hardcover || Fletcher Dunn e.a. || Taylor & Francis

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-tr...

65,95
Levertijd: 5 werkdagen
+
Bestel

Computer Organization and Architecture / 11th edition

2021 || Paperback || William Stallings || Pearson

This print textbook is available for students to rent for their classes. The Pearson print rental program provides students with affordable access to learning materials, so they come to class ready to succeed. For graduate and undergraduate courses in computer science, computer engineering, and electrical engineering.

Comprehensively covers processor and computer design fundamentals Computer Organization and Architecture, 11th Edition is about the structure and function of computers. Its purp...

38,25
Levertijd: 5 werkdagen
+
Bestel

Doing Things with Games

Social Impact Through Play

2019 || Paperback || Lindsay Grace || Taylor & Francis

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students.

It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key FeaturesProvides contemporary guide on the use of games to create ...