Resultaten (162)

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Camera systemen

2023 || Paperback || Robert Verhulst || Brave New Books

Dit werk helpt u om alle mogelijkheden van de nieuwe IP technologie optimaal te benutten. Camera systemen kunnen immers heel wat meer bieden dan vastleggen van beelden. Artificiële intelligentie bij het opsporen en pro-actief reageren zijn nieuwe mogelijkheden.

31,95
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met 5% korting 30,35
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Geld verdienen met valutahandel

forex en binary options voor amateurs

2014 || Paperback || Semper Augustus || Boom

61,99
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Computer Networks ISE / 5th edition

A Systems Approach

2011 || Paperback || Larry L. Peterson e.a. || Elsevier

Computer Networks ISE, Fifth Edition, is the sole introductory networking book written by authors with first-hand experience with several of the protocols covered in the book who have actually designed some of them as well and who are still actively designing the computer networks today. The newly revised edition continues to offer an enduring, practical understanding of networks and their building blocks through rich, example-based instruction. The focus is not just on the specifications com...

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AI for Cars

2024 || Paperback || Josep Aulinas e.a. || Taylor & Francis Group Limited

AI for Cars book provides a short-guided tour through many different AI landscapes including robotics, image and speech processing, recommender systems and on to deep learning, all within the automobile world.

27,35
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AI for Games / 1st edition

2021 || Paperback || UK) Ian (Gwent Millington || Taylor & Francis

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI.

57,76
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Computer Networks, Global Edition (e-book)

2021 || E-book via Bookshelf || Andrew Tanenbaum e.a. || Pearson

Appropriate for Computer Networking or Introduction to Networking courses at both the undergraduate and graduate level in Computer Science, Electrical Engineering, CIS, MIS, and Business Departments.Tanenbaum takes a structured approach to explaining how networks work from the inside out. He starts with an explanation of the physical layer of networking, computer hardware and transmission systems; then works his way up to network applications. Tanenbaum's in-depth application coverage incl...

49,95
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Laws of UX / 2nd edition

Using Psychology to Design Better Products & Services

2024 || Paperback || Jon Yablonski || O'Reilly Media

An understanding of psychology-specifically the psychology behind how users behave and interact with digital interfaces-is perhaps the single most valuable nondesign skill a designer can have. This practical guide explains how you can apply key principles of psychology to build products and experiences that are more human-centered and intuitive.

94,95
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Real-Time Rendering / 4th Edition

2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...

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The Busy IT Manager’s Guide to Data Recovery

2024 || Paperback || Preston de Guise || Taylor & Francis Group Limited

Part of any modern defensive IT strategy for a business is guaranteeing data recoverability. Will you, as a busy IT manager, sleep well at night knowing you have a comprehensive plan to enable data recovery? This book focuses on what you need to do to be ready for successful data recovery. And that should help you sleep better at night.

48,95
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Python, PyGame, and Raspberry Pi Game Development

2022 || Paperback || Sloan Kelly || Springer Nature B.V.

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux,...