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Als dit, dan dat
Algoritmen ontrafeld - hoe computers problemen oplossen
2023 || Paperback || Chris Bleakley || New Scientist
Algoritmen regeren steeds meer ons leven. Ze bepalen online welk nieuws we zien en beïnvloeden welke producten we kopen. Ze doen suggesties voor potentiële datingpartners. Ze creëren en vernietigen hele bedrijfstakken en beïnvloeden verkiezingen. Hoewel algoritmen overal om ons heen worden gebruikt, weten maar weinigen hoe ze precies werken, of wie ze heeft ontwikkeld.
In Als dit, dan dat beschrijft informaticus Chris Bleakley op een heldere manier hoe een reeks simpele stappen complexe p...
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GG
Bespiegelingen over Videogames
2020 || Paperback || M.S. Hoogland || Brave New Books || met inkijkexemplaar
Verdwalen in de bossen van Red Dead Redemption 2, opgaan in de sprookjeswereld van Ori and the Will of the Wisps, karrenvrachten nazi’s over de kling jagen in Wolfenstein — videogames bieden ons op allerlei manieren vermaak, troost en afleiding, en zeker in tijden van wereldwijde onzekerheid blijkt het medium een niet te onderschatten vorm van escapisme.
Tetris, Death Stranding, Detroit: Become Human, The Last of Us Part II; na de bundels XP en DLC behandelt ook GG een uiteenlopende reeks...
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Camera systemen
2023 || Paperback || Robert Verhulst || Brave New Books
Dit werk helpt u om alle mogelijkheden van de nieuwe IP technologie optimaal te benutten. Camera systemen kunnen immers heel wat meer bieden dan vastleggen van beelden. Artificiële intelligentie bij het opsporen en pro-actief reageren zijn nieuwe mogelijkheden.
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Geld verdienen met valutahandel
forex en binary options voor amateurs
2014 || Paperback || Semper Augustus || Boom
Computer Networks ISE / 5th edition
A Systems Approach
2011 || Paperback || Larry L. Peterson e.a. || Elsevier
Computer Networks ISE, Fifth Edition, is the sole introductory networking book written by authors with first-hand experience with several of the protocols covered in the book who have actually designed some of them as well and who are still actively designing the computer networks today. The newly revised edition continues to offer an enduring, practical understanding of networks and their building blocks through rich, example-based instruction. The focus is not just on the specifications com...
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AI for Cars
2024 || Paperback || Josep Aulinas e.a. || Taylor & Francis Group Limited
AI for Cars book provides a short-guided tour through many different AI landscapes including robotics, image and speech processing, recommender systems and on to deep learning, all within the automobile world.
AI for Games / 1st edition
2021 || Paperback || UK) Ian (Gwent Millington || Taylor & Francis
Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI.
Laws of UX / 2nd edition
Using Psychology to Design Better Products & Services
2024 || Paperback || Jon Yablonski || O'Reilly Media
An understanding of psychology-specifically the psychology behind how users behave and interact with digital interfaces-is perhaps the single most valuable nondesign skill a designer can have. This practical guide explains how you can apply key principles of psychology to build products and experiences that are more human-centered and intuitive.
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The Busy IT Manager’s Guide to Data Recovery
2024 || Paperback || Preston de Guise || Taylor & Francis Group Limited
Part of any modern defensive IT strategy for a business is guaranteeing data recoverability. Will you, as a busy IT manager, sleep well at night knowing you have a comprehensive plan to enable data recovery? This book focuses on what you need to do to be ready for successful data recovery. And that should help you sleep better at night.
Python, PyGame, and Raspberry Pi Game Development
2022 || Paperback || Sloan Kelly || Springer Nature B.V.
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux,...