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Resultaten (134)
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GG
Bespiegelingen over Videogames
2020 || Paperback || M.S. Hoogland || Brave New Books || met inkijkexemplaar
Verdwalen in de bossen van Red Dead Redemption 2, opgaan in de sprookjeswereld van Ori and the Will of the Wisps, karrenvrachten nazi’s over de kling jagen in Wolfenstein — videogames bieden ons op allerlei manieren vermaak, troost en afleiding, en zeker in tijden van wereldwijde onzekerheid blijkt het medium een niet te onderschatten vorm van escapisme.
Tetris, Death Stranding, Detroit: Become Human, The Last of Us Part II; na de bundels XP en DLC behandelt ook GG een uiteenlopende reeks...
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Camera systemen
2023 || Paperback || Robert Verhulst || Brave New Books
Dit werk helpt u om alle mogelijkheden van de nieuwe IP technologie optimaal te benutten. Camera systemen kunnen immers heel wat meer bieden dan vastleggen van beelden. Artificiële intelligentie bij het opsporen en pro-actief reageren zijn nieuwe mogelijkheden.
Computer Networks ISE / 5th edition
A Systems Approach
2011 || Paperback || Larry L. Peterson e.a. || Elsevier
Computer Networks ISE, Fifth Edition, is the sole introductory networking book written by authors with first-hand experience with several of the protocols covered in the book who have actually designed some of them as well and who are still actively designing the computer networks today. The newly revised edition continues to offer an enduring, practical understanding of networks and their building blocks through rich, example-based instruction. The focus is not just on the specifications com...
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AI for Cars
2024 || Paperback || Josep Aulinas e.a. || Taylor & Francis Group Limited
AI for Cars book provides a short-guided tour through many different AI landscapes including robotics, image and speech processing, recommender systems and on to deep learning, all within the automobile world.
AI for Games / 1st edition
2021 || Paperback || UK) Ian (Gwent Millington || Taylor & Francis
Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI.
Laws of UX / 2nd edition
Using Psychology to Design Better Products & Services
2024 || Paperback || Jon Yablonski || O'Reilly Media
An understanding of psychology-specifically the psychology behind how users behave and interact with digital interfaces-is perhaps the single most valuable nondesign skill a designer can have. This practical guide explains how you can apply key principles of psychology to build products and experiences that are more human-centered and intuitive.
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The Busy IT Manager’s Guide to Data Recovery
2024 || Paperback || Preston de Guise || Taylor & Francis Group Limited
Part of any modern defensive IT strategy for a business is guaranteeing data recoverability. Will you, as a busy IT manager, sleep well at night knowing you have a comprehensive plan to enable data recovery? This book focuses on what you need to do to be ready for successful data recovery. And that should help you sleep better at night.
The Art of Deception
Controlling the Human Element of Security
2009 || Paperback || Kevin D. Mitnick e.a. || John Wiley and Sons Ltd
The world's most infamous hacker offers an insider's view of the low-tech threats to high-tech security. Kevin Mitnick's exploits as a cyber-desperado and fugitive form one of the most exhaustive FBI manhunts in history and have spawned dozens of articles, books, films, and documentaries. Since his release from federal prison, in 1998, Mitnick has turned his life around and established himself as one of the most sought-after computer security experts worldwide.
Now, in "The Art of Deception",...
Python, PyGame, and Raspberry Pi Game Development
2022 || Paperback || Sloan Kelly || Springer Nature B.V.
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux,...
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Het beginnersboek voor de Mac
2011 || Paperback || Sabine van Erp || Boom
Het beginnersboek voor de Mac geeft alle informatie die een beginnende
gebruiker nodig heeft om aan de slag te kunnen met de Mac. Alles wordt
vanaf de basis uitgelegd.
Hoe maak je verbinding met het internet, hoe maak je een werkende
e-mailaccount in het programma Mail. Hoe werkt het toetsenbord,
hoe typ je een eenvoudige tekst, wat is het Dock, hoe werkt de Finder?
Daarna wordt verder gegaan met Safari, Mail, iPhoto, iTunes, PhotoBooth
en Adresboek. Hoe vind je een website op internet, hoe s...