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Resultaten (102)

22,88
Direct beschikbaar
+
Bestel

The Elements of User Experience / 2nd edition (e-book)

User-Centered Design for the Web and Beyond

2021 || E-book via Bookshelf || Jesse James Garrett || Pearson

From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications.

Successful interact...

31,95
Levertijd: 6 werkdagen
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Bestel

Using SQLite

2021 || Paperback || Jay A. Kreibich || O'Reilly

Developers, take note: databases aren't just for the IS group any more. You can build database-backed applications for the desktop, Web, embedded systems, or operating systems without linking to heavy-duty client-server databases such as Oracle and MySQL. This book shows how you to use SQLite, a small and lightweight database that you can build right into your application during development. Applications that handle data have an enormous advantage today, and with SQLite, you'll discover how t...

17,95
Levertijd: 5 werkdagen
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Bestel

Getting Started with Processing, 2E

A Hands-On Introduction to Making Interactive Graphics

2015 || Paperback || Casey Reas e.a. || O'Reilly

Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics.

If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an arti...

29,95
Levertijd: 4 werkdagen
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Bestel

The Student's Guide to VHDL

2008 || Paperback || Peter J. Ashenden || Elsevier

The Student's Guide to VHDL is a condensed edition of The Designer's Guide to VHDL, the most widely used textbook on VHDL for digital system modeling. The Student's Guide is targeted as a supplemental reference book for computer organization and digital design courses.Since publication of the first edition of The Student's Guide, the IEEE VHDL and related standards have been revised. The Designer's Guide has been revised to reflect the changes, so it is appropriate that The Student's Guide al...

66,95
Levertijd: 11 werkdagen
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Bestel

Learning C# by Developing Games with Unity 2020 / 5th edition

An enjoyable and intuitive approach to getting started with C# programming and Unity

2020 || Paperback || Harrison Ferrone || Packt Publishing Limited

Publisher's note: This edition from 2020 is outdated and does not make use of the most recent Unity and C# features. A new sixth edition, updated for Unity 2021 and including new advanced C# topics, such as reading, writing, and serializing data, has now been published. Key FeaturesUnderstand C# programming basics, terminology, and coding best practicesPut your knowledge of C# concepts into practice by building a fun and playable gameCome away with a clear direction for taking your C# program...

59,95
Levertijd: 3 werkdagen
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Bestel

Fundamentals of Database Systems / 7th edition

2020 || Paperback || Ramez Elmasri e.a. || Pearson || ook als eBook

For database systems courses in Computer Science This book introduces the fundamental concepts necessary for designing, using, and implementing database systems and database applications. Our presentation stresses the fundamentals of database modeling and design, the languages and models provided by the database management systems, and database system implementation techniques. The book is meant to be used as a textbook for a one- or two-semester course in database systems at the junior, seni...

22,09
Vandaag besteld,
morgen verzonden
+
Bestel

AI for Creativity

2024 || Paperback || Sweden) Niklas (The Virtual Mind Hageback || Taylor & Francis Group Limited

AI for Creativity provides a fascinating read of what is currently emerging in the very cutting edge area of artificial intelligence and the tools being developed to enable computational creativity that hold the propensity to dramatically change our lives.

29,89
Vandaag besteld,
morgen verzonden
+
Bestel

AI for Finance

2024 || Paperback || United Kingdom) Edward P. K. (University of Essex Tsang || Taylor & Francis Group Limited

Moving well beyond simply speeding up computation, this book tackles AI for Finance from a range of perspectives including business, technology, research, and students. Covering aspects like algorithms, big data, and machine learning, this book answers these and many other questions.

35,50
Levertijd: 9 werkdagen
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Bestel

Invent Your Own Computer Games With Python, 4e

2016 || Paperback || Al Sweigart || No Starch Press,US

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming languageā€”even if you've never programmed before!



Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take...

65,00
Vandaag besteld,
morgen verzonden
met 5% korting 61,75
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Bestel

Basic Programming in Python

|| Paperback || Eric Steegmans || Acco

This book teaches you to write small programs to solve computational problems, i.e. problems for which we can compute a solution in a series of steps. The book first explains how to write computer programs in an iterative way. The program then uses iterative statements that execute the same sequence of instructions over and over again under slightly changing conditions. Hereafter, the book explains how to write recursive programs as an alternative for iterative programs. In a recursive progra...