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Studieboeken (55)

50,75
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Learn Adobe Premiere Pro CC for Video Communication

Adobe Certified Associate Exam Preparation

2020 || Paperback || Joe Dockery e.a. || Intertaal

Now that video is on practically every screen around us, working with video is an essential skill for a creative professional. Becoming proficient in Adobe Premiere Pro CC can help you deliver video for a wide range of projects, from web-friendly smartphone video to high-definition content for room-sized screens. Learn Adobe Premiere Pro CC by building cool creative projects that teach you how to: · Develop a promotional video that includes a voiceover, a title, and a logo · Com...

27,95
Levertijd: 4 werkdagen
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Evil by Design : Interaction Design to Lead Us into Temptation / 1st edition

Interaction Design to Lead Us into Temptation

2013 || Paperback || Chris Nodder || Wiley

How to make customers feel good about doing what you want Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we re susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work.

69,00
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DevOps in Python

Infrastructure as Python

2022 || Paperback || Moshe Zadka || Springer Nature B.V.

Intermediate

66,95
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E-Commerce 2023-2024: Business, Technology, Society / 18th Global Edition

2023 || Paperback || Kenneth Laudon e.a. || Pearson

The most up-to-date, comprehensive overview of e-commerce today. For courses in e-commerce. E-Commerce 2023: Business, Technology, Society, Global Edition is an in-depth, thought-provoking introduction to e-commerce focusing on key concepts and the latest empirical and financial data.

Hundreds of examples from companies such as Meta (R), TikTok (R), Netflix (R), YouTube (R), Walmart (R) and Amazon (R) illustrate how e-commerce is altering business practices and driving shifts in the global ec...

61,95
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R for Data Science / 1st edition

Import, Tidy, Transform, Visualize, and Model Data

2023 || Paperback || Garrett Wickham e.a. || O'Reilly

Learn how to use R to turn raw data into insight, knowledge, and understanding. This book introduces you to R, RStudio, and the tidyverse, a collection of R packages designed to work together to make data science fast, fluent, and fun. Suitable for readers with no previous programming experience, R for Data Science is designed to get you doing data science as quickly as possible.

Authors Hadley Wickham and Garrett Grolemund guide you through the steps of importing, wrangling, exploring, and m...

17,95
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Getting Started with Processing, 2E

A Hands-On Introduction to Making Interactive Graphics

2015 || Paperback || Casey Reas e.a. || O'Reilly

Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics.

If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an arti...

36,95
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Designing with the Mind in Mind / 3rd edition

Simple Guide to Understanding User Interface Design Guidelines

2020 || Paperback || Jeff Johnson || Elsevier

User interface (UI) design rules and guidelines, developed by early HCI gurus and recognized throughout the field, were based on cognitive psychology (study of mental processes such as problem solving, memory, and language), and early practitioners were well informed of its tenets. But today practitioners with backgrounds in cognitive psychology are a minority, as user interface designers and developers enter the field from a wide array of disciplines. HCI practitioners today have enough expe...

38,25
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Doing Things with Games

Social Impact Through Play

2019 || Paperback || Lindsay Grace || Taylor & Francis

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students.

It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key FeaturesProvides contemporary guide on the use of games to create ...

58,35
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Educational Game Design Fundamentals

A Journey to Creating Intrinsically Motivating Learning Experiences

2018 || Paperback || George Kalmpourtzis || Taylor & Francis

Can we learn through play? Can we really play while learning?Of course! But how?!We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn.

This book examines the art of educational game design through vario...

65,99
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Architectural Approach to Level Design / 2nd edition

Second edition

2019 || Paperback || Christopher W. Totten || Taylor & Francis

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work.

The author connects architecture and...