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Studieboeken (360)
How to Become a Video Game Artist
2013 || Paperback || S Kennedy || Watson-Guptill Publications
Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies.
In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video gam...
Wiskunde in de bouw met MyLab / Druk 3
2020 || Paperback || Daniël Baldé e.a. || Pearson Benelux B.V. || met inkijkexemplaar || ook als eBook
Wiskunde in de bouw is het enige boek voor hoger onderwijs dat studenten voorbereidt op de belangrijkste wiskundige vraagstukken die een ingenieur in de bouwnijverheid tegenkomt. Het leert de student om procesmatig en in modellen te denken en het helpt om het technisch inzicht te ontwikkelen dat een bouwer nodig heeft. Daarbij komen alle belangrijke vaardigheden aan de orde als berekenen, specificeren en het beoordelen van (technische) adviezen van specialisten in de bouw.
In dit boek staat d...
Fundamentals of Game Design / 3rd edition
2013 || Paperback || Ernest Adams || Pearson
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay.
They'll learn how indie developers are pushing the envelope and how new business mo...
Oxford English Grammar Course: Intermediate: with Key (includes e-book)
2019 || Paperback || Oxford University ELT
Oxford English Grammar Course Intermediate is a revision and expansion of the highly successful How English Works.
Perspective Drawing Handbook
2004 || Paperback || Joseph D'Amelio || Dover Publications Inc.
This handy guide provides numerous insights and shortcuts to drawing and sketching effectively. Describing mandatory skills for beginning and advanced students, the text covers such subjects as diminution, foreshortening, convergence, shade and shadow, and other visual principles of perspective drawing.
Accompanying a concise and thoughtfully written text are more than 150 simply drawn illustrations that depict a sense of space and depth, demonstrate vanishing points and eye level, and explain...
Neuroanatomy / 6th edition
an Illustrated Colour Text
2019 || Paperback || Alan Crossman || Elsevier
Now fully revised and updated, this leading ICT series volume offers concise, superbly illustrated coverage of neuroanatomy, that throughout makes clear the relevance of the anatomy to the practice of modern clinical neurology. Building on the success of previous editions, Neuroanatomy ICT, sixth edition has been fine-tuned to meet the needs of today's medical students - and will also prove invaluable to the range of other students and professionals who need a clear, current understanding of ...
Game Engine Architecture / 3rd Edition
2018 || Hardcover || Jason Gregory || Taylor & Francis
New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of ...
How Computers Really Work
A Hands-On Guide to the Inner Workings of the Machine
2020 || Paperback || Matthew Justice || No Starch Press,US
An approachable, hands-on guide to understanding how computers work, from low-level circuits to modern software.
From Amps to Apps: How Computers Work takes an informal approach to topics often reserved for textbooks. Each chapter covers one foundational aspect of computing. Exercises and hands-on activities throughout are designed to help the reader learn.
Exercises mostly involve mental problem solving, while hands-on activities require the reader to actually try various aspects of computin...
Organizational Behaviour / 4th edition
2022 || Paperback || Daniel King e.a. || Oxford University Press
Have you ever wondered: * what motivates some people to work for free?* what the future of work will look like in a post-pandemic world? * why organizational values and culture are so critical to success?The authors explore the answers to these questions and more in this bestselling introduction to organizational behaviour. Featuring the flagship Junction Hotel running case study, this text is the most practical, critical, and complete guide to the subject. The authors have extensively revise...
From Genes to Genomes / 3rd edition
Concepts and Applications of DNA Technology
2011 || Paperback || Jeremy W. Dale e.a. || Wiley
The latest edition of this highly successful textbook introduces the key techniques and concepts involved in cloning genes and in studying their expression and variation. The new edition features: Increased coverage of whole-genome sequencing technologies and enhanced treatment of bioinformatics. Clear, two-colour diagrams throughout.
A dedicated website including all figures. Noted for its outstanding balance between clarity of coverage and level of detail, this book provides an excellent in...