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Scott Meyers (2)
Verschijningsjaar
2013 (4)
2014 (4)
2010 (3)
» Toon alle opties (4)
Verschijningsvorm
Paperback (21)
Hardcover (6)

Resultaten (28)

15,60
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Bestel

Screenplay

The Foundations of Screenwriting

2005 || Paperback || Syd Field || Random House

Providing examples from well-known movies, a revised handbook explains the structural and stylistic elements as well as writing techniques basic to the creation of a successful film script and furnishes practical tips on script writing for original productions, sequels, novel adaptations, and adaptations by original authors. Original. 17,500 first printing.

94,95
Levertijd: 5 werkdagen
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Bestel

Real-Time Rendering / 4th Edition

2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...

12,99
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dinsdag verzonden
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Learn C# in One Day and Learn It Well

C# for Beginners With Hands-On Project

2015 || Paperback || Jamie Chan || Createspace

"New Book by Best-Selling Author Jamie Chan. Learn C# Programming Fast with a unique Hands-On Project. Book 3 of the Learn Coding Fast Series.

Have you always wanted to learn computer programming but are afraid it'll be too difficult for you? Or perhaps you know other programming languages but are interested in learning the C# language fast?

This book is for you. You no longer have to waste your time and money learning C# from boring books that are 600 pages long, expensive online courses or ...

43,75
Levertijd: 5 werkdagen
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Bestel

Effective Modern C++

42 Specific Ways to Improve Your Use of C++11 and C++14

2014 || Paperback || Scott Meyers || O'Reilly

Coming to grips with C++11 and C++14 is more than a matter of familiarizing yourself with the features they introduce. The challenge is learning to use those features effectively - so that your software is correct, efficient, maintainable, and portable. That's where this practical book comes in.

It describes how to write truly great software using C++11 and C++14 - i.e. using modern C++. Topics include: The pros and cons of braced initialization, noexcept specifications, perfect forwarding, a...

18,25
Levertijd: 5 werkdagen
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Drawing on the Right Side of the Brain / 4th edition

A Course in Enhancing Creativity and Artistic Confidence

2013 || Hardcover || Betty Edwards || Profile Books Ltd

OVER 3 MILLION COPIES SOLD WORLDWIDE'You will quickly amaze and delight yourself. Hands down the best and most life-enhancing thing I've done in lockdown' India Knight, Sunday TimesDrawing on the Right Side of the Brain is the world's most widely used drawing instruction book. Whether you are a professional, a student, or enjoy art as a hobby, Betty Edwards' practical step-by-step guide will give you greater confidence in your ability, deepen your artistic perception and provide a new way to ...

39,95
Vandaag besteld,
morgen verzonden
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Don't Make Me Think, Revisited / 3rd edition

A Common Sense Approach to Web Usability

2014 || Paperback || Steve Krug || Pearson || ook als eBook

Since it was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best loved and most recommended books on the subject. It's a core foundational book that every Web designer must internalise to make their designs truly effective.

In this substantially revised edition, Steve return...

16,45
Levertijd: 5 werkdagen
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How to Become a Video Game Artist

2013 || Paperback || S Kennedy || Watson-Guptill Publications

Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies.

In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video gam...

61,50
Levertijd: 5 werkdagen
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Game Design Workshop / 4th Edition

A Playcentric Approach to Creating Innovative Games, Fourth Edition

2018 || Paperback || Tracy Fullerton || Taylor & Francis

Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. - Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, University of Southern California.

The updates refresh elements of the book that are important as examples, but don't radically alter the thing about t...

19,45
Levertijd: 5 werkdagen
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Perspective Made Easy

2023 || Paperback || Ernest R Norling || Blurb

This concise book contains all you'll ever need to know about perspective drawing. In twenty masterfully organized chapters, from simple to complex, the author explains the basics and not-so-basics of perspective drawing. He includes suggestions on how to make your drawings a lot simpler, drawing methods for observation and space division, a "Remember" section at the end of each chapter in which he summarizes the most important information and principles presented in that chapter, and a "Prob...

57,95
Levertijd: 7 werkdagen
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Fundamentals of Game Design / 3rd edition

2013 || Paperback || Ernest Adams || Pearson

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay.

They'll learn how indie developers are pushing the envelope and how new business mo...