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Informatica algemeen (14)
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Softwareontwerp en Programmeren in Phython 3
2018 || Paperback || Ignace Van de Woestyne e.a. || Acco || met inkijkexemplaar
Ben je op zoek naar een praktisch handboek over het programmeren met een moderne programmeertaal dat de belangrijkste programmeerstructuren behandelt en waarin je een initiatie krijgt in het ontwerpen van software? Dan heb je met Softwareontwerp en programmeren met Python 3 het juiste boek i n handen. Vanuit hun ruime ervaring met programmeeronderwijs en het ontwikkelen van toepassingen voor onderwijs- en onderzoeksdoeleinden hebben de auteurs Ignace Van de Woestyne en Jan Vanthienen deze pra...
Educational Game Design Fundamentals
A Journey to Creating Intrinsically Motivating Learning Experiences
2018 || Paperback || George Kalmpourtzis || Taylor & Francis
Can we learn through play? Can we really play while learning?Of course! But how?!We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn.
This book examines the art of educational game design through vario...
Agile Data Warehouse Design
Collaborative Dimensional Modeling, from Whiteboard to Star Schema
2018 || Paperback || Lawrence Corr || DecisionOne Press
Agile Data Warehouse Design is a step-by-step guide for capturing data warehousing/business intelligence (DW/BI) requirements and turning them into high performance dimensional models in the most direct way: by modelstorming (data modeling + brainstorming) with BI stakeholders. It describes BEAM✲, an agile approach to dimensional modeling, for improving communication between data warehouse designers, BI stakeholders and the whole DW/BI development team. BEAM✲ provides tools and techniques...
Real-Time Rendering / 4th Edition
2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...
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DLC
Verzamelde Reflecties van een Gamer
2018 || Paperback || M.S. Hoogland || Brave New Books || met inkijkexemplaar
The Witcher 3, Journey, The Last of Us, Portal 2, Hollow Knight, Bloodborne, NieR: Automata. Deze en vele andere games werden in de loop van 2018 behandeld op het blog van M.S. Hoogland, in wat begon als een kortstondige voortzetting van het boek XP: Reflecties van een Casual Gamer. Uiteindelijk verschenen er dertig artikelen die bij elkaar een vermakelijke kijk op het medium videogames vormen.
Of je DLC nu in je eigen boekenkast zet of aan iemand cadeau doet, met zijn persoonlijke bespiegeli...
Data Science
2018 || Paperback || John D. Kelleher e.a. || MIT Press Ltd
A concise introduction to the emerging field of data science, explaining its evolution, relation to machine learning, current uses, data infrastructure issues, and ethical challenges. The goal of data science is to improve decision making through the analysis of data. Today data science determines the ads we see online, the books and movies that are recommended to us online, which emails are filtered into our spam folders, and even how much we pay for health insurance.
This volume in the MIT ...
Learn Adobe Premiere Pro CC for Video Communication
Adobe Certified Associate Exam Preparation
2020 || Paperback || Joe Dockery e.a. || Intertaal
Now that video is on practically every screen around us, working with video is an essential skill for a creative professional. Becoming proficient in Adobe Premiere Pro CC can help you deliver video for a wide range of projects, from web-friendly smartphone video to high-definition content for room-sized screens. Learn Adobe Premiere Pro CC by building cool creative projects that teach you how to: · Develop a promotional video that includes a voiceover, a title, and a logo · Com...
Game Design Workshop / 4th Edition
A Playcentric Approach to Creating Innovative Games, Fourth Edition
2018 || Paperback || Tracy Fullerton || Taylor & Francis
Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. - Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, University of Southern California.
The updates refresh elements of the book that are important as examples, but don't radically alter the thing about t...
Managing Information Security
2018 || Paperback || John Vacca || Syngress Media
Managing Information Security offers focused coverage of how to protect mission critical systems, and how to deploy security management systems, IT security, ID management, intrusion detection and prevention systems, computer forensics, network forensics, firewalls, penetration testing, vulnerability assessment, and more. It offers in-depth coverage of the current technology and practice as it relates to information security management solutions. Individual chapters are authored by leading ex...
Game Engine Architecture / 3rd Edition
2018 || Hardcover || Jason Gregory || Taylor & Francis
New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of ...