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Scott Meyers (2)
Verschijningsjaar
2013 (4)
2014 (4)
2010 (3)
» Toon alle opties (4)
Verschijningsvorm
Paperback (21)
Hardcover (6)

Studieboeken (27)

103,95
Levertijd: 5 werkdagen
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Bestel

3D Math Primer for Graphics and Game Development / 2nd edition

2011 || Hardcover || Fletcher Dunn e.a. || Taylor & Francis

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-tr...

21,99
Levertijd: 5 werkdagen
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Bestel

Framed Ink

Drawing and Composition for Visual Storytellers

2010 || Paperback || Marcos Mateu-Mestre e.a. || Design Studio Press

The ultimate guide to visual storytelling! How to make the audience feel the story while they are reading the story. Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication. After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to draw...

38,95
Levertijd: 5 werkdagen
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Bestel

Clean Code / 1st edition

A Handbook of Agile Software Craftsmanship

2008 || Paperback || Robert Martin || Pearson

Even bad code can function. But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code.

But it doesn't have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship.

Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code "on the fly...

17,95
Levertijd: 5 werkdagen
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Bestel

Colour and Light

A Guide for the Realist Painter

2010 || Paperback || James Gurney || Andrews McMeel Publishing

A researched study on two of art's most fundamental themes, Colour and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of under appreciated masters who perfected the use of colour and light, the book examines how light reveals form, the properties of colour and pigments, and the wide variety of atmospheric effects. Gurney cuts through the confusing and contradictory dogma about colour, testing it in the light of science and observation.

A glossar...

65,99
Levertijd: 5 werkdagen
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Bestel

Architectural Approach to Level Design / 2nd edition

Second edition

2019 || Paperback || Christopher W. Totten || Taylor & Francis

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work.

The author connects architecture and...

26,75
Levertijd: 5 werkdagen
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Bestel

The Proteus Paradox

How Online Games and Virtual Worlds Change Us-And How They Don't

2014 || Hardcover || Nick Yee || Yale University Press

A surprising assessment of the ways that virtual worlds are entangled with human psychology Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play i...

94,95
Levertijd: 5 werkdagen
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Bestel

Real-Time Rendering / 4th Edition

2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...

43,75
Levertijd: 5 werkdagen
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Bestel

Effective Modern C++

42 Specific Ways to Improve Your Use of C++11 and C++14

2014 || Paperback || Scott Meyers || O'Reilly

Coming to grips with C++11 and C++14 is more than a matter of familiarizing yourself with the features they introduce. The challenge is learning to use those features effectively - so that your software is correct, efficient, maintainable, and portable. That's where this practical book comes in.

It describes how to write truly great software using C++11 and C++14 - i.e. using modern C++. Topics include: The pros and cons of braced initialization, noexcept specifications, perfect forwarding, a...

18,25
Levertijd: 5 werkdagen
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Bestel

Drawing on the Right Side of the Brain / 4th edition

A Course in Enhancing Creativity and Artistic Confidence

2013 || Hardcover || Betty Edwards || Profile Books Ltd

OVER 3 MILLION COPIES SOLD WORLDWIDE'You will quickly amaze and delight yourself. Hands down the best and most life-enhancing thing I've done in lockdown' India Knight, Sunday TimesDrawing on the Right Side of the Brain is the world's most widely used drawing instruction book. Whether you are a professional, a student, or enjoy art as a hobby, Betty Edwards' practical step-by-step guide will give you greater confidence in your ability, deepen your artistic perception and provide a new way to ...

16,45
Levertijd: 5 werkdagen
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Bestel

How to Become a Video Game Artist

2013 || Paperback || S Kennedy || Watson-Guptill Publications

Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies.

In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video gam...