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Drawing on the Right Side of the Brain / 4th edition
A Course in Enhancing Creativity and Artistic Confidence
2013 || Hardcover || Betty Edwards || Profile Books Ltd
OVER 3 MILLION COPIES SOLD WORLDWIDE'You will quickly amaze and delight yourself. Hands down the best and most life-enhancing thing I've done in lockdown' India Knight, Sunday TimesDrawing on the Right Side of the Brain is the world's most widely used drawing instruction book. Whether you are a professional, a student, or enjoy art as a hobby, Betty Edwards' practical step-by-step guide will give you greater confidence in your ability, deepen your artistic perception and provide a new way to ...
How to Draw
Drawing and Sketching Objects and Environments
2013 || Paperback || Scott Robertson || Design Studio Press
Provides instruction on drawing objects and environments from the imagination, constructing accurate perspective grids, and experimenting with various mediums.
Perspective Made Easy
2023 || Paperback || Ernest R Norling || Blurb
This concise book contains all you'll ever need to know about perspective drawing. In twenty masterfully organized chapters, from simple to complex, the author explains the basics and not-so-basics of perspective drawing. He includes suggestions on how to make your drawings a lot simpler, drawing methods for observation and space division, a "Remember" section at the end of each chapter in which he summarizes the most important information and principles presented in that chapter, and a "Prob...
Jumping Into C++
2013 || Paperback || Alex Allain || Cprogramming.com
Want to learn to code? Want to learn C++? Struggling to follow your lecturer or books and tutorials written for experts? You're not alone. As a professional C++ developer and former Harvard teaching fellow, I know what you need to know to be a great C++ programmer, and I know how to teach it, one step at a time. I know where people struggle, and why, and how to make it clear. I cover every step of the programming process, including:
Getting the tools you need to program and how to use them
Ba...
Consider This
Moments in My Writing Life after Which Everything Was Different
2021 || Paperback || Chuck Palahniuk || Grand Central Publishing
Renowned, bestselling novelist Chuck Palahniuk takes us behind the scenes of the writing life, with postcards from decades on the road and incredible examination of the power of fiction and the art of storytelling.
In this spellbinding blend of memoir and insight, bestselling author Chuck Palahniuk shares stories and generous advice on what makes writing powerful and what makes for powerful writing.
With advice grounded in years of careful study and a keenly observed life, Palahniuk combines ...
Rules of Play
Game Design Fundamentals
2023 || Hardcover || Katie (Professor) Salen Tekinbas e.a. || MIT Press
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
Effective C++, 3rd edition
55 Specific Ways to Improve Your Programs and Designs
2023 || Paperback || Scott Meyers || Pearson
Organized around 55 specific guidelines, each of which describes a way to write better C++, this book reflects on modern design considerations, including exceptions, design patterns, and multithreading. It also provides guidance on the design of effective classes, functions, templates, and inheritance hierarchies.
"Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you've never read Effective C++ and you t...
Story Structure and Development
A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality
2017 || Paperback || Craig Caldwell || Taylor & Francis
Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals.
Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful ...
3D Math Primer for Graphics and Game Development / 2nd edition
2011 || Hardcover || Fletcher Dunn e.a. || Taylor & Francis
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-tr...
Clean Code / 1st edition
A Handbook of Agile Software Craftsmanship
2008 || Paperback || Robert Martin || Pearson
Even bad code can function. But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code.
But it doesn't have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship.
Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code "on the fly...