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Using SQLite
2021 || Paperback || Jay A. Kreibich || O'Reilly
Developers, take note: databases aren't just for the IS group any more. You can build database-backed applications for the desktop, Web, embedded systems, or operating systems without linking to heavy-duty client-server databases such as Oracle and MySQL. This book shows how you to use SQLite, a small and lightweight database that you can build right into your application during development. Applications that handle data have an enormous advantage today, and with SQLite, you'll discover how t...
Getting Started with Processing, 2E
A Hands-On Introduction to Making Interactive Graphics
2015 || Paperback || Casey Reas e.a. || O'Reilly
Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics.
If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an arti...
Designing with the Mind in Mind / 3rd edition
Simple Guide to Understanding User Interface Design Guidelines
2020 || Paperback || Jeff Johnson || Elsevier
User interface (UI) design rules and guidelines, developed by early HCI gurus and recognized throughout the field, were based on cognitive psychology (study of mental processes such as problem solving, memory, and language), and early practitioners were well informed of its tenets. But today practitioners with backgrounds in cognitive psychology are a minority, as user interface designers and developers enter the field from a wide array of disciplines. HCI practitioners today have enough expe...
Laws of UX / 2nd edition
Using Psychology to Design Better Products & Services
2024 || Paperback || Jon Yablonski || O'Reilly Media
An understanding of psychology-specifically the psychology behind how users behave and interact with digital interfaces-is perhaps the single most valuable nondesign skill a designer can have. This practical guide explains how you can apply key principles of psychology to build products and experiences that are more human-centered and intuitive.