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Studieboeken (768)
Een overzicht van studieboeken die relevant zijn binnen het onderwijs.
European Banking and Financial Law / 2nd Edition
2020 || Paperback || Matthias Haentjens e.a. || Taylor & Francis
Over the last few decades, banks, insurers, pension funds, investments firms and other financial institutions have become subject to sometimes dramatically new, but always substantially more, legislation. This is especially true for the EU. Moreover, Brexit has already caused profound changes to the dynamics of EU financial regulation, and its effects will likely become ever-more significant in the years to come.
This book serves as a comprehensive introduction to these developments, and, mor...
Evolutionary Psychology / 6th edition
The New Science of the Mind
2019 || Paperback || David M. Buss || Taylor & Francis
Where did we come from? What is our connection with other life forms? What are the mechanisms of mind that define what it means to be a human being? Evolutionary psychology is a revolutionary new science, a true synthesis of modern principles of psychology and evolutionary biology. Since the publication of the award-winning first edition of Evolutionary Psychology, there has been an explosion of research within the field. In this book, David M.
Buss examines human behavior from an evolutionar...
Introducing Sociolinguistics / 3rd edition
2018 || Paperback || New Zealand) Miriam (Victoria University of Wellington Meyerhoff || Taylor & Francis
This third edition of Miriam Meyerhoff's highly successful textbook provides a solid, up-to-date appreciation of the interdisciplinary nature of the field and covers foundation issues, recent advances and current debates. It presents familiar or classic data in new ways, and supplements the familiar with fresh examples from a wide range of languages and social settings. It clearly explains the patterns and systems that underlie language variation in use, as well as the ways in which alternati...
City / 2nd edition
2017 || Paperback || Phil Hubbard || Taylor & Francis
City provides an accessible yet critical introduction to one of the key ideas in human geography. While most of the world’s population now lives in cities, the definition and theoretical specification of the city nonetheless remains elusive. In this extensively updated second edition, Phil Hubbard considers the different ways that the lived and messy realities of urban life have been approached by geographers, past and present.
Situating these in the context of ongoing debates concerning gl...
Organization Design / 3rd edition
The Practitioner's Guide
2018 || Paperback || Naomi Stanford || Taylor & Francis
Organization Design looks at how to (re)design an organizational system in order to increase productivity, performance and value, and provides the knowledge and methodology to design an adaptive, agile organization capable of handling the kind of continuous organizational change that all businesses face. The book clarifies why and how organizations need to be in a state of readiness to design or redesign, and emphasizes that people as well as business processes must be part of design consider...
Natural Hazards / 5th edition
Earth's Processes as Hazards, Disasters, and Catastrophes
2019 || Paperback || Edward A. Keller e.a. || Taylor & Francis
The new revised fifth edition of Natural Hazards remains the go-to introductory-level survey intended for university and college courses that are concerned with earth processes that have direct, and often sudden and violent, impacts on human society. The text integrates principles of geology, hydrology, meteorology, climatology, oceanography, soil science, ecology, and solar system astronomy.
The textbook explains the earth processes that drive hazardous events in an understandable way, illus...
Artificial Intelligence for Games / 3rd Edition
2019 || Hardcover || Ian Millington || Taylor & Francis
AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.
The companion website includes downloadable and executable source code that will be regula...
An Introduction to the Policy Process / 5th edition
Theories, Concepts, and Models of Public Policy Making
2019 || Paperback || Thomas A. Birkland || Taylor & Francis
Now in a thoroughly revised Fifth Edition, An Introduction to the Policy Process provides students at all levels with an accessible, readable, and affordable introduction to the field of public policy. In keeping with prior editions, author Tom Birkland conveys the best current thinking on the policy process in a clear, conversational style. Designed to address new developments in both policy theory and policy making, the Fifth Edition includes examinations of: the Brexit referendum result an...
The History of English : An Introduction
|| Stephan E. Gramley || Taylor & Francis
The History of English: An Introduction provides a chronological analysis of the linguistic, social, and cultural development of the English language from before its establishment in Britain around the year 450 to the present. Each chapter represents a new stage in the development of the language from Old English through Middle English to Modern Global English, all illustrated with a rich and diverse selection of primary texts showing changes in language resulting from contact, conquest and d...
The Art of Game Design / 3rd edition
A Book of Lenses
2019 || Paperback || USA) Pennsylvania Pittsburgh Jesse (Carnegie Mellon University and Schell Games Schell || Taylor & Francis
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask ...