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Paperback (76)
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Studieboeken (96)

17,95
Levertijd: 6 werkdagen
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Bestel

Colour and Light

A Guide for the Realist Painter

2010 || Paperback || James Gurney || Andrews McMeel Publishing

A researched study on two of art's most fundamental themes, Colour and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of under appreciated masters who perfected the use of colour and light, the book examines how light reveals form, the properties of colour and pigments, and the wide variety of atmospheric effects. Gurney cuts through the confusing and contradictory dogma about colour, testing it in the light of science and observation.

A glossar...

65,99
Levertijd: 6 werkdagen
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Bestel

Architectural Approach to Level Design / 2nd edition

Second edition

2019 || Paperback || Christopher W. Totten || Taylor & Francis

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work.

The author connects architecture and...

26,75
Levertijd: 6 werkdagen
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Bestel

The Proteus Paradox

How Online Games and Virtual Worlds Change Us-And How They Don't

2014 || Hardcover || Nick Yee || Yale University Press

A surprising assessment of the ways that virtual worlds are entangled with human psychology Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play i...

79,55
Levertijd: 6 werkdagen
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Bestel

Neale's Disorders of the Foot and Ankle / 9th edition

2022 || Hardcover || Keith Roman e.a. || Elsevier

Now in its 9th edition and fully updated to reflect 21st century podiatric practice Neale's Disorders of the Foot and Ankle continues to be essential reading for students entering the profession, qualified podiatrists and other health care professionals interested in the foot. Written by a renowned team of expert editors and international contributors it gives up-to-date, evidence-based content of the highest quality. Podiatric students should find everything they need within its covers to pa...

94,95
Levertijd: 6 werkdagen
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Bestel

Real-Time Rendering / 4th Edition

2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...

45,95
Levertijd: 6 werkdagen
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Bestel

Materials and Design / 3rd Edition

2014 || Paperback || Michael F. Ashby e.a. || Elsevier Science & Technology

Materials are the stuff of design. From the very beginning of human history, materials have been taken from the natural world and shaped, modified, and adapted for everything from primitive tools to modern electronics. This renowned book by noted materials engineering author Mike Ashby and industrial designer Kara Johnson explores the role of materials and materials processing in product design, with a particular emphasis on creating both desired aesthetics and functionality.

The new edition ...

31,95
Levertijd: 6 werkdagen
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Bestel

Blue is the New Black

the 10 step guide to developing and producing a fashion collection

2013 || Paperback || Susie Breuer || BIS Publishers

Written for fashion graduates, newbie entrepreneurs and those in entry-level positions in the industry, Blue is the New Black demystifies the process of how to make a fashion collection accessible for all levels. It's a reference guide, a buddy, and an overview of who, what and where. Fashion is a multi-billion-dollar industry.

It's not just about sketching an outfit, it's about selecting fabric, developing buttons, sourcing a factory, negotiating prices, making patterns, seeing the final lau...

65,95
Levertijd: 6 werkdagen
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Bestel

Introduction to Human Factors

Applying Psychology to Design

2017 || Paperback || Nancy J. Stone e.a. || Taylor & Francis

This is a comprehensive, but accessible text that introduces students to the fields of human factors and ergonomics. The book is intended for undergraduate students, written from the psychological science perspective along with various pedagogical components that will enhance student comprehension and learning. This book is ideal for those introductory courses that wish to introduce students to the multifaceted areas of human factors and ergonomics along with practical knowledge the students ...

17,95
Levertijd: 6 werkdagen
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Bestel

Schaum's Outline of Electric Circuits / 7th edition

2017 || Paperback || Mahmood Nahvi e.a. || McGraw-Hill

Tough Test Questions? Missed Lectures? Not Enough Time? Textbook too pricey?Fortunately, there's Schaum's. This all-in-one-package includes more than 500 fully-solved problems, examples, and practice exercises to sharpen your problem-solving skills. Plus, you will have access to 25 detailed videos featuring math instructors who explain how to solve the most commonly tested problems-it's just like having your own virtual tutor! You'll find everything you need to build your confidence, skills, ...

16,45
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How to Become a Video Game Artist

2013 || Paperback || S Kennedy || Watson-Guptill Publications

Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies.

In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video gam...