Zoekfilters
› Finance & Control (7)
› Toegepaste Psychologie (7)
› CommerciĆ«le Economie (6)
» Toon alle opties (41)
› Finance, Tax and Advic... (6)
› Bedrijfskunde (5)
› Fysiotherapeut (5)
› Human Resource Managem... (5)
› Ondernemerschap & Reta... (5)
› Werktuigbouwkunde (5)
› Accountancy (4)
› Facility Management (4)
› PABO (4)
› Fysiotherapie (3)
› HBO-ICT (3)
› Hotel Management (3)
› Industrieel Product On... (3)
› Mens en Techniek (3)
› Sportmarketing (3)
› Tourism Management (3)
› Ad Accountancy (2)
› Ad CommerciĆ«le Econom... (2)
› Ad Diermanagement (2)
› Ad Engineering (2)
› Ad Ondernemen (2)
› Ad Ondernemerschap & R... (2)
› Bestuurskunde/Overheid... (2)
› Biologie, voeding & ge... (2)
› Communicatie (2)
› Engineering (2)
› Fashion & Textile Tech... (2)
› Gezondheidszorgtechnol... (2)
› Global Marketing en Sa... (2)
› HBO - Rechten (2)
› Integrale Veiligheidsk... (2)
› Interior Design & Styl... (2)
› International Business (2)
› Leraar Basisonderwijs (2)
› Maintenance & Mechanic... (2)
› Mechatronica (2)
› Podotherapie (2)
› SportMarketing en Mana... (2)
› Vastgoed en Makelaardi... (2)
› Vastgoedkunde (2)
Studieboeken (53)
Real-Time Rendering / 4th Edition
2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...
Game Engine Architecture / 3rd Edition
2018 || Hardcover || Jason Gregory || Taylor & Francis
New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of ...
Computational Thinking for the Modern Problem Solver
2014 || Hardcover || David Riley e.a. || Taylor & Francis
Through examples and analogies, Computational Thinking for the Modern Problem Solver introduces computational thinking as part of an introductory computing course and shows how computer science concepts are applicable to other fields. It keeps the material accessible and relevant to noncomputer science majors. With numerous color figures, this classroom-tested book focuses on both foundational computer science concepts and engineering topics.
It covers abstraction, algorithms, logic, graph th...