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Studieboeken (396)
Story Structure and Development
A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality
2017 || Paperback || Craig Caldwell || Taylor & Francis
Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals.
Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful ...
3D Math Primer for Graphics and Game Development / 2nd edition
2011 || Hardcover || Fletcher Dunn e.a. || Taylor & Francis
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-tr...
Colour and Light
A Guide for the Realist Painter
2010 || Paperback || James Gurney || Andrews McMeel Publishing
A researched study on two of art's most fundamental themes, Colour and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of under appreciated masters who perfected the use of colour and light, the book examines how light reveals form, the properties of colour and pigments, and the wide variety of atmospheric effects. Gurney cuts through the confusing and contradictory dogma about colour, testing it in the light of science and observation.
A glossar...
Architectural Approach to Level Design / 2nd edition
Second edition
2019 || Paperback || Christopher W. Totten || Taylor & Francis
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work.
The author connects architecture and...
The Proteus Paradox
How Online Games and Virtual Worlds Change Us-And How They Don't
2014 || Hardcover || Nick Yee || Yale University Press
A surprising assessment of the ways that virtual worlds are entangled with human psychology Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play i...
Neale's Disorders of the Foot and Ankle / 9th edition
2022 || Hardcover || Keith Roman e.a. || Elsevier
Now in its 9th edition and fully updated to reflect 21st century podiatric practice Neale's Disorders of the Foot and Ankle continues to be essential reading for students entering the profession, qualified podiatrists and other health care professionals interested in the foot. Written by a renowned team of expert editors and international contributors it gives up-to-date, evidence-based content of the highest quality. Podiatric students should find everything they need within its covers to pa...
Real-Time Rendering / 4th Edition
2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...
Zelf leren rapporteren / Druk 2
2022 || Paperback || Yolanda Mante || Boom || met inkijkexemplaar || ook als eBook
Dit product bestaat uit een boek inclusief website met hierop o.a. het online boek.
Online training
Zelf leren rapporteren is een online training waarin je zelfstandig rapportagetechnieken leert. De training omvat theorie in de vorm van een boek (papier en online) en veel oefenmateriaal in de vorm
van meer dan 100 online opdrachten met feedback, waaronder schrijfopdrachten aan de hand van cases, zoekopdrachten, multiplechoicevragen, beoordelingsopdrachten en videovragen.
Opzet van de training
...
Ubungsgrammatiken Deutsch A B C
A-Grammatik
2011 || Paperback || Szilvia Szita e.a. || Schubert-Verlag
Die A-Grammatik ist eine Übungsgrammatik für Lerner auf den Niveaustufen A1 und A2 des Europäischen Referenzrahmens für Sprachen. Sie eignet sich sowohl als kursbegleitendes Zusatzmaterial als auch für die individuelle Arbeit.
Um die deutsche Grammatik für beginnende Deutschlerner einfach, verständlich und motivierend darzustellen, enthält die A-Grammatik nur grammatische Strukturen, die für die Niveaustufen A1 und A2 von Bedeutung sind. Im Vordergrund steht nicht die Vollständigkei...
Materials and Design / 3rd Edition
2014 || Paperback || Michael F. Ashby e.a. || Elsevier Science & Technology
Materials are the stuff of design. From the very beginning of human history, materials have been taken from the natural world and shaped, modified, and adapted for everything from primitive tools to modern electronics. This renowned book by noted materials engineering author Mike Ashby and industrial designer Kara Johnson explores the role of materials and materials processing in product design, with a particular emphasis on creating both desired aesthetics and functionality.
The new edition ...