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Studieboeken (18)
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The Design of Everyday Things / 2nd edition
2013 || Paperback || Don Norman || Hachette
Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious,even liberating,book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance ...
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Information Dashboard Design / 2nd edition
2013 || Hardcover || Stephen Few || Analytics Press
A leader in the field of data visualization, Stephen Few exposes the common problems in dashboard design and describes its best practices in great detail and with a multitude of examples in this updated second edition. According to the author, dashboards have become a popular means to present critical information at a glance, yet few do so effectively. He purports that when designed well, dashboards engage the power of visual perception to communicate a dense collection of information efficie...
Drawing on the Right Side of the Brain / 4th edition
A Course in Enhancing Creativity and Artistic Confidence
2013 || Hardcover || Betty Edwards || Profile Books Ltd
OVER 3 MILLION COPIES SOLD WORLDWIDE'You will quickly amaze and delight yourself. Hands down the best and most life-enhancing thing I've done in lockdown' India Knight, Sunday TimesDrawing on the Right Side of the Brain is the world's most widely used drawing instruction book. Whether you are a professional, a student, or enjoy art as a hobby, Betty Edwards' practical step-by-step guide will give you greater confidence in your ability, deepen your artistic perception and provide a new way to ...
How to Draw
Drawing and Sketching Objects and Environments
2013 || Paperback || Scott Robertson || Design Studio Press
Provides instruction on drawing objects and environments from the imagination, constructing accurate perspective grids, and experimenting with various mediums.
Jumping Into C++
2013 || Paperback || Alex Allain || Cprogramming.com
Want to learn to code? Want to learn C++? Struggling to follow your lecturer or books and tutorials written for experts? You're not alone. As a professional C++ developer and former Harvard teaching fellow, I know what you need to know to be a great C++ programmer, and I know how to teach it, one step at a time. I know where people struggle, and why, and how to make it clear. I cover every step of the programming process, including:
Getting the tools you need to program and how to use them
Ba...
De WerkplekWijzer
Ingredienten voor een effectieve, efficiente en prettige werkomgeving
2013 || Paperback || Gerry Hofkamp e.a. || Center for People and Buildings
Wat is er nodig om een werkomgeving te realiseren die mens en organisatie in staat stelt om prettig, effectief en efficiƫnt te werken? Deze vraag vormde in 2006 het startpunt voor een gezamenlijk initiatief van het Center for People and Buildings en de Rijksgebouwendienst om een eerste werkplekwijzer te publiceren. De publicatie diende als praktische gids en inspiratiebron voor iedereen die op de een of andere manier betrokken is bij het denken over en ontwikkelen van nieuwe werkomgevingen. ...
Blue is the New Black
the 10 step guide to developing and producing a fashion collection
2013 || Paperback || Susie Breuer || BIS Publishers
Written for fashion graduates, newbie entrepreneurs and those in entry-level positions in the industry, Blue is the New Black demystifies the process of how to make a fashion collection accessible for all levels. It's a reference guide, a buddy, and an overview of who, what and where. Fashion is a multi-billion-dollar industry.
It's not just about sketching an outfit, it's about selecting fabric, developing buttons, sourcing a factory, negotiating prices, making patterns, seeing the final lau...
How to Become a Video Game Artist
2013 || Paperback || S Kennedy || Watson-Guptill Publications
Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies.
In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video gam...