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Studieboeken (14)
Security Engineering / 3rd Edition
A Guide to Building Dependable Distributed Systems
2021 || Hardcover || Ross Anderson || John Wiley and Sons Ltd
Now that there's software in everything, how can you make anything secure? Understand how to engineer dependable systems with this newly updated classic In Security Engineering: A Guide to Building Dependable Distributed Systems, Third Edition Cambridge University professor Ross Anderson updates his classic textbook and teaches readers how to design, implement, and test systems to withstand both error and attack. This book became a best-seller in 2001 and helped establish the discipline of se...
Official (ISC)2 Guide to the CISSP CBK / 4th edition
2015 || Hardcover || Adam Gordon || Apple Academic Press Inc.
As a result of a rigorous, methodical process that (ISC)(2) follows to routinely update its credential exams, it has announced that enhancements will be made to both the Certified Information Systems Security Professional (CISSP) credential, beginning April 15, 2015. (ISC)(2) conducts this process on a regular basis to ensure that the examinations and subsequent training and continuing professional education requirements encompass the topic areas relevant to the roles and responsibilities of ...
The SAGE Handbook of Human-Machine Communication
2023 || Hardcover || Andrea L. Guzman e.a. || SAGE
This handbook provides a comprehensive grounding of the history, methods, debates and theories that contribute to the study of human-machine communication.
Game Engine Architecture / 3rd Edition
2018 || Hardcover || Jason Gregory || Taylor & Francis
New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of ...