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Stories that Move Mountains / 1st edition
Storytelling and Visual Design for Persuasive Presentations
2022 || Paperback || M Sykes e.a. || John Wiley and Sons Ltd
Learn how to use stories and visuals to make top-notch presentations It's called CAST (Content, Audience, Story, & Tell) and it's been a quiet success, until now. Developed over a twelve year period as a presentation method to help Enterprise Architects, it was adopted by Microsoft Enterprise Architecture teams and filtered from IT managers to Sales, and beyond to major organizations around the world. Now, thanks to this unique book from an expert author team that includes two Microsoft prese...
Principles of Business Information Systems / 4th Edition
2020 || Paperback || Ralph Stair e.a. || Cengage Learning
The new fourth edition of Principles of Business Information Systems features new cases, new questions and assignments and the latest technologies, whilst retaining its comprehensive coverage of Information Systems issues. It also boasts a wealth of real world examples from a broad range of countries and updated coverage of IT and technological issues, making it perfect for courses that prepare students for the modern corporate world.
Think Python / 2nd edition
How to Think Like a Computer Scientist
2016 || Paperback || Allen B. Downey || O'Reilly
If you want to learn how to program, working with Python is an excellent way to start. This hands-on guide takes you through the language a step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design. This second edition and its supporting code have been updated for Python 3.
Through exercises in each chapter, you'll try out programming concepts as you learn them. Think Python is ideal for students at the high...
Persuasive Technology
Using Computers to Change What We Think and Do
2019 || Paperback || B.J Fogg || Elsevier
Reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. This book contains key term definitions in persuasive computing. It provides frameworks for understanding this domain. It describes real examples of persuasive technologies.
Head First Design Patterns / 2nd edition
Building Extensible and Maintainable Object-Oriented Software
2020 || Paperback || Eric Freeman e.a. || O'Reilly
What will you learn from this book?You know you don't want to reinvent the wheel, so you look to Design Patterns: the lessons learned by those who've faced the same software design problems. With Design Patterns, you get to take advantage of the best practices and experience of others so you can spend your time on something more challenging. Something more fun.
This book shows you the patterns that matter, when to use them and why, how to apply them to your own designs, and the object-oriente...