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Studieboeken (18)
3D Math Primer for Graphics and Game Development / 2nd edition
2011 || Hardcover || Fletcher Dunn e.a. || Taylor & Francis
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-tr...
Real-Time Rendering / 4th Edition
2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...
The SAGE Handbook of Human-Machine Communication
2023 || Hardcover || Andrea L. Guzman e.a. || SAGE
This handbook provides a comprehensive grounding of the history, methods, debates and theories that contribute to the study of human-machine communication.
Game Engine Architecture / 3rd Edition
2018 || Hardcover || Jason Gregory || Taylor & Francis
New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of ...
Computer Architecture
2012 || Hardcover || Gerard Blanchet e.a. || Wiley
This book lays out the concepts necessary to understand how a computer works. For reasons of clarity, the authors have deliberately chosen examples that apply to machines from all eras, without having to water down the contents of the book. This choice helps to show how techniques, concepts and performances have evolved since the first computers.
The book is divided into five parts. The first four, which are of increasing difficulty, are the core of the book: “Elements of a Basic Architectu...
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Practice of Computing Using Python / 3rd Global Edition
2016 || Hardcover || William Punch || Pearson
For courses in Python Programming
Now in its 3rd Edition, Practice of Computing Using Python continues to introduce both majors and non-majors taking CS1 courses to computational thinking using Python, with a strong emphasis on problem solving through computer science. The authors have chosen Python for its simplicity, powerful built-in data structures, advanced control constructs, and practicality. The text is built from the ground up for Python programming, rather than having been translate...
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Dit is agile
2015 || Hardcover || Sander Hoogendoorn || Pearson Benelux B.V. || met inkijkexemplaar || ook als eBook
Dit is agile is een fascinerende reis langs alle facetten van agile, zoals backlogs, stand-up meetings, retrospectives, specification by example, agile dashboards en test driven development. Sander Hoogendoorn deelt in dit boek zijn ruime kennis en ervaring met het coachen van en werken in agile teams. Dankzij de vele illustraties en praktijkvoorbeelden is Dit is agile niet alleen een duidelijke gids voor beginners, maar bevat het ook talloze tips en nieuwe inzichten voor de ervaren lezer.
He...
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SmarTEST / Druk 2
effectieve informatiesystemen door slim testen
2008 || Hardcover || E. Bouman || Boom
SmarTEST:slim testen van informatiesystemen
Egbert Bouman is productmanager
testen bij Valori.
Hij heeft meer dan twintig jaar ervaring met IT-kwaliteit en testen van informatiesystemen.
Als testmanager, adviseur, docent en publicist heeft hij zijn sporen verdiend.
Testen in de echte wereld
SmarTEST combineert systematisch testen met moderne systeemontwikkeling in complexe IT-projecten.
Voor iedereen Ook voor opdrachtgevers en projectleiders die effectief willen (laten) testen, een helder boek zoek...
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Routing TCP/IP, Volume 1 / Druk 2
2005 || Hardcover || Jeff Doyle || Cisco Trade
Provides readers an understanding of IP routing protocols, teaches how to implement these protocols using Cisco routers, and brings readers up-to-date with protocol and implementation enhancements. This book also includes features that enhance routing integrity and secure routers from attacks initiated through routing protocols.
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Over de betekenis van ons bestaan
De mens en AI in kosmisch perspectief
2024 || Hardcover || Bert Koene || Amsterdam University Press
Mensen zijn denkende stukjes van de evoluerende kosmos. Onze samenleving lijkt
echter een noodtoestand te naderen qua klimaat, milieu en mondiale conflicten.
Bert Koene, natuurkundige en historisch onderzoeker, verkent onze voor-
geschiedenis en onderzoekt toekomstscenario’s.
Hij laat zien dat de fysieke wereld heel anders in elkaar zit dan wij intuïtief
denken, maar ook dat zij als het ware is gemáákt voor leven. Oorzaak van onze
huidige crises is volgens Koene het feit dat het gevoel n...