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Resultaten (10)
The Design of Everyday Things / 2nd edition
2013 || Paperback || Don Norman || Hachette Book Group USA
Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious,even liberating,book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance ...
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Project Management / Druk 3
a professional approach to events
2017 || Paperback || Jan Verhaar e.a. || Eleven international publishing
Project management is characterised by systematic and integral control of the development process, from creative idea to concrete product. This book concentrates on the management of event projects. Events such as festivals, exhibitions, conferences, arts productions, sports events and company events draw a lot of attention. An initiative frequently ends in failure, because the funding cannot be finalised, deadlines are not met or budgets are exceeded. The professional approach of a project c...
Drawing on the Right Side of the Brain / 4th edition
A Course in Enhancing Creativity and Artistic Confidence
2013 || Hardcover || Betty Edwards || Profile Books Ltd
OVER 3 MILLION COPIES SOLD WORLDWIDE'You will quickly amaze and delight yourself. Hands down the best and most life-enhancing thing I've done in lockdown' India Knight, Sunday TimesDrawing on the Right Side of the Brain is the world's most widely used drawing instruction book. Whether you are a professional, a student, or enjoy art as a hobby, Betty Edwards' practical step-by-step guide will give you greater confidence in your ability, deepen your artistic perception and provide a new way to ...
Blue is the New Black
the 10 step guide to developing and producing a fashion collection
2013 || Paperback || Susie Breuer || BIS Publishers
Written for fashion graduates, newbie entrepreneurs and those in entry-level positions in the industry, Blue is the New Black demystifies the process of how to make a fashion collection accessible for all levels. It's a reference guide, a buddy, and an overview of who, what and where. Fashion is a multi-billion-dollar industry.
It's not just about sketching an outfit, it's about selecting fabric, developing buttons, sourcing a factory, negotiating prices, making patterns, seeing the final lau...
How to Draw
Drawing and Sketching Objects and Environments
2013 || Paperback || Scott Robertson || Design Studio Press
Provides instruction on drawing objects and environments from the imagination, constructing accurate perspective grids, and experimenting with various mediums.
How to Become a Video Game Artist
2013 || Paperback || S Kennedy || Watson-Guptill Publications
Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies.
In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video gam...
Physics for Scientists & Engineers with Modern Physics / 4th edition
2013 || Paperback || Douglas C. Giancoli || Pearson
For the calculus-based General Physics course primarily taken by engineers and science majors (including physics majors). This long-awaited and extensive revision maintains Giancoli's reputation for creating carefully crafted, highly accurate and precise physics texts. Physics for Scientists and Engineers combines outstanding pedagogy with a clear and direct narrative and applications that draw the student into the physics.
The new edition also features an unrivaled suite of media and on-line...
Fundamentals of Game Design / 3rd edition
2013 || Paperback || Ernest Adams || Pearson
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay.
They'll learn how indie developers are pushing the envelope and how new business mo...
Jumping Into C++
2013 || Paperback || Alex Allain || Cprogramming.com
Want to learn to code? Want to learn C++? Struggling to follow your lecturer or books and tutorials written for experts? You're not alone. As a professional C++ developer and former Harvard teaching fellow, I know what you need to know to be a great C++ programmer, and I know how to teach it, one step at a time. I know where people struggle, and why, and how to make it clear. I cover every step of the programming process, including:
Getting the tools you need to program and how to use them
Ba...
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Information Dashboard Design / 2nd edition
2013 || Hardcover || Stephen Few || Analytics Press
A leader in the field of data visualization, Stephen Few exposes the common problems in dashboard design and describes its best practices in great detail and with a multitude of examples in this updated second edition. According to the author, dashboards have become a popular means to present critical information at a glance, yet few do so effectively. He purports that when designed well, dashboards engage the power of visual perception to communicate a dense collection of information efficie...