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Fundamentals of Game Design / 3rd edition
2013 || Paperback || Ernest Adams || Pearson
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay.
They'll learn how indie developers are pushing the envelope and how new business mo...
Physics for Scientists & Engineers with Modern Physics / 4th edition
2013 || Paperback || Douglas C. Giancoli || Pearson
For the calculus-based General Physics course primarily taken by engineers and science majors (including physics majors). This long-awaited and extensive revision maintains Giancoli's reputation for creating carefully crafted, highly accurate and precise physics texts. Physics for Scientists and Engineers combines outstanding pedagogy with a clear and direct narrative and applications that draw the student into the physics.
The new edition also features an unrivaled suite of media and on-line...
Physics for Scientists & Engineers with Modern Physics / 4th edition
Pearson New International Edition
2013 || Paperback || Douglas Giancoli || Pearson || ook als eBook
For the calculus-based General Physics course primarily taken by engineers and science majors (including physics majors). This long-awaited and extensive revision maintains Giancoli's reputation for creating carefully crafted, highly accurate and precise physics texts. Physics for Scientists and Engineers combines outstanding pedagogy with a clear and direct narrative and applications that draw the student into the physics.
The new edition also features an unrivaled suite of media and on-line...