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Studieboeken (5)
Fundamentals of Game Design / 3rd edition
2013 || Paperback || Ernest Adams || Pearson
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay.
They'll learn how indie developers are pushing the envelope and how new business mo...
Drawing on the Right Side of the Brain / 4th edition
A Course in Enhancing Creativity and Artistic Confidence
2013 || Hardcover || Betty Edwards || Profile Books Ltd
OVER 3 MILLION COPIES SOLD WORLDWIDE'You will quickly amaze and delight yourself. Hands down the best and most life-enhancing thing I've done in lockdown' India Knight, Sunday TimesDrawing on the Right Side of the Brain is the world's most widely used drawing instruction book. Whether you are a professional, a student, or enjoy art as a hobby, Betty Edwards' practical step-by-step guide will give you greater confidence in your ability, deepen your artistic perception and provide a new way to ...
How to Draw
Drawing and Sketching Objects and Environments
2013 || Paperback || Scott Robertson || Design Studio Press
Provides instruction on drawing objects and environments from the imagination, constructing accurate perspective grids, and experimenting with various mediums.
Jumping Into C++
2013 || Paperback || Alex Allain || Cprogramming.com
Want to learn to code? Want to learn C++? Struggling to follow your lecturer or books and tutorials written for experts? You're not alone. As a professional C++ developer and former Harvard teaching fellow, I know what you need to know to be a great C++ programmer, and I know how to teach it, one step at a time. I know where people struggle, and why, and how to make it clear. I cover every step of the programming process, including:
Getting the tools you need to program and how to use them
Ba...
How to Become a Video Game Artist
2013 || Paperback || S Kennedy || Watson-Guptill Publications
Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies.
In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video gam...