3D Math Primer for Graphics and Game Development / 2nd edition

Voorzijde
103,95
Levertijd: 8 werkdagen
+
Bestel
ISBN: 9781568817231
Uitgever: Taylor & Francis
Verschijningsvorm: Hardcover
Auteur: Fletcher Dunn Ian Parberry
Druk: 2
Relevante opleidingen: Creative Media and Game Technologies
Pagina's: 846
Taal: Engels
Verschijningsjaar: 2011
Voorgeschreven bij o.a.: Saxion
NUR: Informatica algemeen

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices.

It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.