JavaScript Absolute Beginner's GuideNo experience necessary!Make the most of JavaScript -- even if you've never programmed anything before. This book is the fastest way to learn JavaScript and use it together with CSS3 and HTML5 to create powerful web and mobile experiences. Learn how to do what you want, the way you want, one incredibly easy step at a time.
JavaScript has never been this simple!This is the easiest, most practical beginner's guide to programming JavaScript with simple, reliable instructions for doing everything you really want to do! Here's a small sample of what you'll learn:Learn why JavaScript is awesomeOrganize your code with variablesUnderstand how functions make your code reusableUse the popular if/else statement to help make a decision in codeLearn about switch statements and when to use themWork with for, while, and do...while loopsLearn how to use global and local scope Understand what closures are Learn about the various places your code can live Understand how to write comments and good commenting practicesLearn about the basic types of objects you'll run into in JavaScriptFind out that pizza has an educational value beyond just being deliciously awesomeUnderstand how text is treated in JavaScript Learn how to perform common string operationsUse arrays to handle lists of dataLearn to create custom objectsPurchase of JavaScript Absolute Beginner's Guide in any format includes free access to the online Web Edition, which provides several special features to help you learn:The complete text of the book onlineShort videos by the author introducing each chapterInteractive quizzes to test your understanding of the materialUpdates and corrections as they become availableThis Web Edition can be viewed on all types of computers and mobile devices with any modern web browser that supports HTML5. Contents at a Glance 1 Hello, World!Part I: The Basic Stuff2 Values and Variables3 Functions4 Conditional Statements: If, Else, and Switch5 Meet the Loops: For, While, and Do...While!6 Timers7 Variable Scope8 Closures9 Where Should Your Code Live?10 Commenting Your CodePart II: It's an Object-Oriented World11 Of Pizza, Types, Primitives, and Objects12 Strings13 When Primitives Behave Like Objects14 Arrays15 Numbers16 A Deeper Look at Objects17 Extending Built-in Objects18 Booleans and the Stricter === and !== Operators19 Null and Undefined20 Immediately Invoked Function ExpressionsPart III: Working with the DOM21 JS, The Browser, and The DOM22 Finding Elements in the DOM23 Modifying DOM Elements24 Styling Your Content25 Traversing the DOM26 Creating and Removing DOM Elements27 In-Browser Developer ToolsPart IV: Dealing with Events28 Events29 Event Bubbling and Capturing30 Mouse Events31 Keyboard Events32 Page Load Events and Other Stuff33 Handling Events for Multiple Elements34 Conclusion