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Effective C++, 3rd edition
55 Specific Ways to Improve Your Programs and Designs
2023 || Paperback || Scott Meyers || Pearson
Organized around 55 specific guidelines, each of which describes a way to write better C++, this book reflects on modern design considerations, including exceptions, design patterns, and multithreading. It also provides guidance on the design of effective classes, functions, templates, and inheritance hierarchies.
"Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you've never read Effective C++ and you t...
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Value Proposition Design
How to Create Products and Services Customers Want
2014 || Paperback || A Osterwalder || Wiley
The authors of the international bestseller "Business Model Generation" explain how to create value propositions customers can't resist "Value Proposition Design" helps you tackle a core challenge of every business -- creating compelling products and services customers want to buy. This practical book, paired with its online companion, will teach you the processes and tools you need to succeed. Using the same stunning visual format as the authors' global bestseller, Business Model Generation,...
Story Structure and Development
A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality
2017 || Paperback || Craig Caldwell || Taylor & Francis
Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals.
Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful ...
3D Math Primer for Graphics and Game Development / 2nd edition
2011 || Hardcover || Fletcher Dunn e.a. || Taylor & Francis
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-tr...
Graphic Design / 2nd Revised edition
The New Basics, revised and expanded
2015 || Paperback || Ellen Lupton || Princeton Architectural Press
"A longstanding excellent primer, in an equally excellent updated edition."-PrintEllen Lupton and Jennifer Cole Phillips's celebrated introduction to graphic design, available in a revised and updated edition. Graphic Design: The New Basics explains the key concepts of visual language that inform any work of design. A foundational graphic design book for students, Lupton and Phillips explore the formal elements of design through visual demonstrations and concise commentary.
From logos to lett...
Framed Ink
Drawing and Composition for Visual Storytellers
2010 || Paperback || Marcos Mateu-Mestre e.a. || Design Studio Press
The ultimate guide to visual storytelling! How to make the audience feel the story while they are reading the story. Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication. After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to draw...
Clean Code / 1st edition
A Handbook of Agile Software Craftsmanship
2008 || Paperback || Robert Martin || Pearson
Even bad code can function. But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code.
But it doesn't have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship.
Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code "on the fly...
Architectural Approach to Level Design / 2nd edition
Second edition
2019 || Paperback || Christopher W. Totten || Taylor & Francis
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work.
The author connects architecture and...
Colour and Light
A Guide for the Realist Painter
2010 || Paperback || James Gurney || Andrews McMeel Publishing
A researched study on two of art's most fundamental themes, Colour and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of under appreciated masters who perfected the use of colour and light, the book examines how light reveals form, the properties of colour and pigments, and the wide variety of atmospheric effects. Gurney cuts through the confusing and contradictory dogma about colour, testing it in the light of science and observation.
A glossar...
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Screenplay
The Foundations of Screenwriting
2005 || Paperback || Syd Field || Random House
Providing examples from well-known movies, a revised handbook explains the structural and stylistic elements as well as writing techniques basic to the creation of a successful film script and furnishes practical tips on script writing for original productions, sequels, novel adaptations, and adaptations by original authors. Original. 17,500 first printing.