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22,99
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met 5% korting 21,84
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Imagine Me

Visualizing your Identity

2020 || Cards || Lisa den Teuling || BIS Publishers || met inkijkexemplaar

'Imagine Me' is a game that enables players to talk about the complicated and intimate subject of identity in a playful and accessible manner. This is done by using visualisations, instead of words and questions, to start an (open) conversation. The various cards are displayed in order to create a moodboard representing your identity.

The game can be played in various environments to uncover different social structures, for example, in a professional environment, at school or during a fun eve...

18,99
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met 5% korting 18,04
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How to Make Better Ideas

Connecting the Left and Right Brain in the Design Process

2020 || Paperback || Joost Roozekrans || BIS Publishers || met inkijkexemplaar

'How to Create Better Ideas' gives insight in the design process and how to create better ideas with examples ranging from Precious Plastic to the Sheltersuit. It is divided into two sections: the right and left brain. The first part analyses the general design process. The second part introduces six self developed methods that teach you to create more and better visual ideas relevant for all design disciplines.

It is a book for anyone who would like to learn and understand design more in-dep...

16,99
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met 5% korting 16,14
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Offline Matters

A Less-Digital Guide to Creative Work

2020 || Paperback || Jess Henderson || BIS Publishers || met inkijkexemplaar

'Offline Matters' is a handbook of radical strategies for today’s creative worker. The guide blows open the true state of today’s creative work where digital solutions are doctrine, overwork culture results in burnouts and ideas churn out into depressing marketing noise.

We are dreaming of offline. Not offline as a romanticised past, a punishment, quick detox or WiFi-free café. Offline is not a lifestyle, it is a space of possibility.

A wake-up call for the digital age, 'Offline Matters'...

18,99
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Creative Block

Over 100 Tasks to Get Your Head Into a Creative Space

2020 || Paperback || Gemma Lawrence || BIS Publishers

'Creative Block' is a book set out to ruffle feathers, get out of ruts and start those juices flowing. Focussing on creative process and theory, it is filled with over 100 tasks to get your head into a conceptual and creative space, encouraging experimentation and playfulness in art.

Ideal for artists, industry creatives and individuals who simply want to delve deeper into their own creativity. This book helps to improve your process and technique when approaching art, in all its forms. Intr...

31,99
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Event Design Handbook

systematically design innovative events using the event canvas

2020 || Paperback || Roel Frissen e.a. || BIS Publishers || met inkijkexemplaar

Some of the most life-changing connections are made at events. But if you can't design events, how can you change your world? The answer? This handbook will change the way you think about how events change the world you live in. It shows the way to re-design your world on one sheet of paper using the #EventCanvas.This book identifies the starting point of any event and outlines steps of how events come to life. It focuses on the DNA of specific aspects of events, and provides insight into how...

19,99
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Creative Content Kit

A Method to Ideate and Create Content Strategy

2020 || Cards || Ana Bender || BIS Publishers

Creative Content Kit is a four-step process for creating content strategy, inspired by ‘The System of Publishing’ theory (Bhaskar, 2013). Each stage contains a set of cards with methods, content types, platforms and tools.

The deck of 65 cards is made for content professionals and non-specialist to ideate, test and solve content problems. It provides a helpful visual structure to ease communication in planning alone, with your team and clients.

The first stage, Model, consists of cards ...

29,99
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Rethinking Users

The Design Guide to User Ecosystem Thinking

2020 || Paperback || Michael Youngblood e.a. || BIS Publishers || met inkijkexemplaar

Knowing your users stimulates your imagination and helps you create more exciting and effective design solutions. But there is a problem: the normal conception of ’the user‘ is incomplete and based on outdated notions. These notions of simple, direct relationships between people and products are no longer valid in today’s complex, technologically interconnected world. This fun and practical book with a set of cards will change the way readers think about users.

'Rethinking Users' introd...