Creatief denken (4)
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Offline Matters Cards: Truth or Dare?
A Tool for Less-Digital Creativity
2021 || Cards || Jess Henderson || BIS Publishers
Do you dare to step away from the social media mandate? Are you ready to challenge yourself beyond the automatic solutions of creative work today? Can we break from business-as-usual and find alternative ways of approach?
Following the publication of Offline Matters: The Less-Digital Guide to Creative Work comes a game of 2 card decks: Truth or Dare?. Like the much-loved classic game of Truth or Dare, the tools on the cards are designed to challenge creative minds into unfamiliar places of th...
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Imagine Me
Visualizing your Identity
2020 || Cards || Lisa den Teuling || BIS Publishers || met inkijkexemplaar
'Imagine Me' is a game that enables players to talk about the complicated and intimate subject of identity in a playful and accessible manner. This is done by using visualisations, instead of words and questions, to start an (open) conversation. The various cards are displayed in order to create a moodboard representing your identity.
The game can be played in various environments to uncover different social structures, for example, in a professional environment, at school or during a fun eve...
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Brand Vision Cards
Brand Building Tool for Visionary and Strategic Thinking
2021 || Cards || Dorte Nielsen e.a. || BIS Publishers
The Brand Vision Cards are a brand building tool for visionary and strategic thinking designed to spark ideas and aid clarity. It is a playful and intuitive thinking tool designed to help you explore, discuss and identify all the vital ingredients that you will need to define your vision.
The 250 cards consist of four categories: your Brand Values: what you stand for; your Brand Strengths: what will help you reach your goal; your Actions: what you will be known for and the Emotions: you aim t...
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Creative Content Kit
A Method to Ideate and Create Content Strategy
2020 || Cards || Ana Bender || BIS Publishers
Creative Content Kit is a four-step process for creating content strategy, inspired by ‘The System of Publishing’ theory (Bhaskar, 2013). Each stage contains a set of cards with methods, content types, platforms and tools.
The deck of 65 cards is made for content professionals and non-specialist to ideate, test and solve content problems. It provides a helpful visual structure to ease communication in planning alone, with your team and clients.
The first stage, Model, consists of cards ...