Studieboeken (9)
Computer Organization and Design RISC-V Edition / 2nd edition
The Hardware Software Interface
2021 || Paperback || David A. Patterson e.a. || Elsevier
Computer Organization and Design RISC-V Edition: The Hardware Software Interface, Second Edition, the award-winning textbook from Patterson and Hennessy that is used by more than 40,000 students per year, continues to present the most comprehensive and readable introduction to this core computer science topic. This version of the book features the RISC-V open source instruction set architecture, the first open source architecture designed for use in modern computing environments such as cloud...
Computer Networking / 8th Edition
A Top-Down Approach
2021 || Paperback || James Kurose e.a. || Pearson || ook als eBook
This print textbook is available for students to rent for their classes. The Pearson print rental program provides students with affordable access to learning materials, so they come to class ready to succeed. A top-down, layered approach to computer networking.
Unique among computer networking texts, the 8th Edition of the popular Computer Networking: A Top Down Approach builds on the authors' long tradition of teaching this complex subject through a layered approach in a "top-down manner." ...
Computer Networks / 6th Edition
2021 || Paperback || Andrew Tanenbaum e.a. || Pearson || ook als eBook
Appropriate for Computer Networking or Introduction to Networking courses at both the undergraduate and graduate level in Computer Science, Electrical Engineering, CIS, MIS, and Business Departments.Tanenbaum takes a structured approach to explaining how networks work from the inside out. He starts with an explanation of the physical layer of networking, computer hardware and transmission systems; then works his way up to network applications. Tanenbaum's in-depth application coverage include...
The Elements of User Experience / 2nd edition
User-Centered Design for the Web and Beyond
2021 || Paperback || Jesse James Garrett || Pearson || ook als eBook
From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications.
Successful interaction design...
Designing Secure Software
A Guide for Developers
2021 || Paperback || Loren Kohnfelder || No Starch Press,US
Designing Secure Software consolidates Loren Kohnfelder's more than twenty years of experience into a concise, elegant guide to improving the security of technology products. Written for a wide range of software professionals, it emphasizes building security into software design early and involving the entire team in the process. The book begins with a discussion of core concepts.
The second part, perhaps this book's most important contribution, covers the process of designing and reviewing a...
Computer Organization and Architecture / 11th edition
2021 || Paperback || William Stallings || Pearson
This print textbook is available for students to rent for their classes. The Pearson print rental program provides students with affordable access to learning materials, so they come to class ready to succeed. For graduate and undergraduate courses in computer science, computer engineering, and electrical engineering.
Comprehensively covers processor and computer design fundamentals Computer Organization and Architecture, 11th Edition is about the structure and function of computers. Its purp...
Data Science from Scratch / 2nd Edition
First Principles with Python
2021 || Paperback || Joel Grus || O'Reilly
With this updated second edition, you'll learn how many of the most fundamental data science tools and algorithms work by implementing them from scratch.
AI for Games / 1st edition
2021 || Paperback || UK) Ian (Gwent Millington || Taylor & Francis
Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI.
Using SQLite
2021 || Paperback || Jay A. Kreibich || O'Reilly
Developers, take note: databases aren't just for the IS group any more. You can build database-backed applications for the desktop, Web, embedded systems, or operating systems without linking to heavy-duty client-server databases such as Oracle and MySQL. This book shows how you to use SQLite, a small and lightweight database that you can build right into your application during development. Applications that handle data have an enormous advantage today, and with SQLite, you'll discover how t...