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Scott Meyers (2)
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2013 (5)
2014 (4)
2010 (3)
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Paperback (22)
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Studieboeken (28)

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Value Proposition Design

How to Create Products and Services Customers Want

2014 || Paperback || A Osterwalder || Wiley

The authors of the international bestseller "Business Model Generation" explain how to create value propositions customers can't resist "Value Proposition Design" helps you tackle a core challenge of every business -- creating compelling products and services customers want to buy. This practical book, paired with its online companion, will teach you the processes and tools you need to succeed. Using the same stunning visual format as the authors' global bestseller, Business Model Generation,...

39,95
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Don't Make Me Think, Revisited / 3rd edition

A Common Sense Approach to Web Usability

2014 || Paperback || Steve Krug || Pearson || ook als eBook

Since it was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best loved and most recommended books on the subject. It's a core foundational book that every Web designer must internalise to make their designs truly effective.

In this substantially revised edition, Steve return...

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The Design Thinking Toolbox

A Guide to Mastering the Most Popular and Valuable Innovation Methods

2020 || Paperback || Michael Lewrick e.a. || Wiley

How to use the Design Thinking Tools

A practical guide to make innovation happen

The Design Thinking Toolbox explains the most important tools and methods to put Design Thinking into action. Based on the largest international survey on the use of design thinking, the most popular methods are described in four pages each by an expert from the global Design Thinking community. If you are involved in innovation, leadership, or design, these are tools you need. Simple instructions, expert tips, t...

24,95
Levertijd: 7 werkdagen
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Graphic Design / 2nd Revised edition

The New Basics, revised and expanded

2015 || Paperback || Ellen Lupton || Princeton Architectural Press

"A longstanding excellent primer, in an equally excellent updated edition."-PrintEllen Lupton and Jennifer Cole Phillips's celebrated introduction to graphic design, available in a revised and updated edition. Graphic Design: The New Basics explains the key concepts of visual language that inform any work of design. A foundational graphic design book for students, Lupton and Phillips explore the formal elements of design through visual demonstrations and concise commentary.

From logos to lett...

57,95
Levertijd: 7 werkdagen
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Fundamentals of Game Design / 3rd edition

2013 || Paperback || Ernest Adams || Pearson

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay.

They'll learn how indie developers are pushing the envelope and how new business mo...

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Screenplay

The Foundations of Screenwriting

2005 || Paperback || Syd Field || Random House

Providing examples from well-known movies, a revised handbook explains the structural and stylistic elements as well as writing techniques basic to the creation of a successful film script and furnishes practical tips on script writing for original productions, sequels, novel adaptations, and adaptations by original authors. Original. 17,500 first printing.

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Learn C# in One Day and Learn It Well

C# for Beginners With Hands-On Project

2015 || Paperback || Jamie Chan || Createspace

"New Book by Best-Selling Author Jamie Chan. Learn C# Programming Fast with a unique Hands-On Project. Book 3 of the Learn Coding Fast Series.

Have you always wanted to learn computer programming but are afraid it'll be too difficult for you? Or perhaps you know other programming languages but are interested in learning the C# language fast?

This book is for you. You no longer have to waste your time and money learning C# from boring books that are 600 pages long, expensive online courses or ...

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Plot Versus Character

A Balanced Approach to Writing Great Fiction

2010 || Paperback || Jeff Gerke || F&W Publications Inc

What's more important to a story: a gripping plot or compelling characters? Literary-minded novelists argue in favor of character-based novels while commercial novelists argue in favor of plot-based stories, but the truth of the matter is this: The best fiction is rich in both.

Enter Plot Versus Character. This hands-on guide to creating a well-rounded novel embraces both of these crucial story components. You'll learn to:

Create layered characters by considering personality traits, natural a...

21,99
Levertijd: 3 werkdagen
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Framed Ink

Drawing and Composition for Visual Storytellers

2010 || Paperback || Marcos Mateu-Mestre e.a. || Design Studio Press

The ultimate guide to visual storytelling! How to make the audience feel the story while they are reading the story. Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication. After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to draw...

43,75
Levertijd: 3 werkdagen
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Effective Modern C++

42 Specific Ways to Improve Your Use of C++11 and C++14

2014 || Paperback || Scott Meyers || O'Reilly

Coming to grips with C++11 and C++14 is more than a matter of familiarizing yourself with the features they introduce. The challenge is learning to use those features effectively - so that your software is correct, efficient, maintainable, and portable. That's where this practical book comes in.

It describes how to write truly great software using C++11 and C++14 - i.e. using modern C++. Topics include: The pros and cons of braced initialization, noexcept specifications, perfect forwarding, a...