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Effective C++, 3rd edition
55 Specific Ways to Improve Your Programs and Designs
2023 || Paperback || Scott Meyers || Pearson
Organized around 55 specific guidelines, each of which describes a way to write better C++, this book reflects on modern design considerations, including exceptions, design patterns, and multithreading. It also provides guidance on the design of effective classes, functions, templates, and inheritance hierarchies.
"Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you've never read Effective C++ and you t...
Clean Code / 1st edition
A Handbook of Agile Software Craftsmanship
2008 || Paperback || Robert Martin || Pearson
Even bad code can function. But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code.
But it doesn't have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship.
Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code "on the fly...
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Don't Make Me Think, Revisited / 3rd edition
A Common Sense Approach to Web Usability
2014 || Paperback || Steve Krug || Pearson || ook als eBook
Since it was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best loved and most recommended books on the subject. It's a core foundational book that every Web designer must internalise to make their designs truly effective.
In this substantially revised edition, Steve return...
Fundamentals of Game Design / 3rd edition
2013 || Paperback || Ernest Adams || Pearson
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay.
They'll learn how indie developers are pushing the envelope and how new business mo...