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Fundamentals of Game Design / 3rd edition
2013 || Paperback || Ernest Adams || Pearson
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay.
They'll learn how indie developers are pushing the envelope and how new business mo...