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Real-Time Rendering / 4th Edition
2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...
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Biological Psychology / 13th Edition
2018 || Hardcover || James W. Kalat || Cengage Learning
The most widely used text in its course area, James W. Kalat's BIOLOGICAL PSYCHOLOGY has appealed to thousands of students before you. Why? Kalat's main goal is to make Biological Psychology understandable to Psychology students, not just to Biology majors and pre meds--and he delivers.
Another goal is to convey the excitement of the search for biological explanations of behavior. Kalat believes that Biological Psychology is "the most interesting topic in the world," and this text convinces m...
Game Design Workshop / 4th Edition
A Playcentric Approach to Creating Innovative Games, Fourth Edition
2018 || Paperback || Tracy Fullerton || Taylor & Francis
Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. - Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, University of Southern California.
The updates refresh elements of the book that are important as examples, but don't radically alter the thing about t...
Game Engine Architecture / 3rd Edition
2018 || Hardcover || Jason Gregory || Taylor & Francis
New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of ...
Fundamentals of Business Process Management / 2nd edition
2018 || Hardcover || M. Dumas e.a. || Springer
This textbook covers the entire Business Process Management (BPM) lifecycle, from process identification to process monitoring, covering along the way process modelling, analysis, redesign and automation. Concepts, methods and tools from business management, computer science and industrial engineering are blended into one comprehensive and inter-disciplinary approach. The presentation is illustrated using the BPMN industry standard defined by the Object Management Group and widely endorsed by...
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Wilson and Walker's / 8th edition
Principles and Techniques of Biochemistry and Molecular Biology
2018 || Paperback || Andreas Hofmann e.a. || Cambridge University Press
Bringing this best-selling textbook right up to date, the new edition uniquely integrates the theories and methods that drive the fields of biology, biotechnology and medicine, comprehensively covering both the techniques students will encounter in lab classes and those that underpin current key advances and discoveries. The contents have been updated to include both traditional and cutting-edge techniques most commonly used in current life science research. Emphasis is placed on understandin...