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The Cult Of Lego
2024 || Hardcover || John Baichtal || No Starch Press,US
In The Cult of LEGO, Wired's GeekDad blogger John Baichtal and BrickJournal founder Joe Meno take you on a magnificent, illustrated tour of the LEGO® community, its people, and their creations.
The Cult of LEGO introduces us to fans and builders from all walks of life. People like professional LEGO artist Nathan Sawaya; enigmatic Dutch painter Ego Leonard (who maintains that he is, in fact, a LEGO minifig); Angus MacLane, a Pixar animator who builds CubeDudes, instantly recognizable...
Designing Secure Software
A Guide for Developers
2021 || Paperback || Loren Kohnfelder || No Starch Press,US
Designing Secure Software consolidates Loren Kohnfelder's more than twenty years of experience into a concise, elegant guide to improving the security of technology products. Written for a wide range of software professionals, it emphasizes building security into software design early and involving the entire team in the process. The book begins with a discussion of core concepts.
The second part, perhaps this book's most important contribution, covers the process of designing and reviewing a...
Effective C
An Introduction to Professional C Programming
2023 || Paperback || Robert Seacord || No Starch Press,US
Written by renowned author Robert Seacord, Effective C is an in-depth look at the C programming language. Seacord introduces the language's basic data types and code structures while simultaneously addressing best practices, common errors, and open debates in the C community. Readers will also learn how to debug, test, and analyze C programs and benefit from detailed yet concise explanations of C language constructs and behaviors
How Computers Really Work
A Hands-On Guide to the Inner Workings of the Machine
2020 || Paperback || Matthew Justice || No Starch Press,US
An approachable, hands-on guide to understanding how computers work, from low-level circuits to modern software.
From Amps to Apps: How Computers Work takes an informal approach to topics often reserved for textbooks. Each chapter covers one foundational aspect of computing. Exercises and hands-on activities throughout are designed to help the reader learn.
Exercises mostly involve mental problem solving, while hands-on activities require the reader to actually try various aspects of computin...
Invent Your Own Computer Games With Python, 4e
2016 || Paperback || Al Sweigart || No Starch Press,US
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you've never programmed before!
Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take...