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80,50
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Database Systems / 2nd Edition

Pearson New International Edition

2019 || Paperback || Hecter Garcia Molina e.a. || Pearson

For Database Systems and Database Design and Application courses offered at the junior, senior and graduate levels in Computer Science departments. Written by well-known computer scientists, this introduction to database systems offers a comprehensive approach, focusing on database design, database use, and implementation of database applications and database management systems. The first half of the book provides in-depth coverage of databases from the point of view of the database designer,...

27,95
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Evil by Design : Interaction Design to Lead Us into Temptation / 1st edition

Interaction Design to Lead Us into Temptation

2013 || Paperback || Chris Nodder || Wiley

How to make customers feel good about doing what you want Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we re susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work.

98,95
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Signals and Systems / 2nd New International Edition

2013 || Paperback || Willsky Alan e.a. || Pearson

For undergraduate-level courses in Signals and Systems. This comprehensive exploration of signals and systems develops continuous-time and discrete-time concepts/methods in parallel -- highlighting the similarities and differences -- and features introductory treatments of the applications of these basic methods in such areas as filtering, communication, sampling, discrete-time processing of continuous-time signals, and feedback. Relatively self-contained, the text assumes no prior experience...

32,95
Levertijd: 3 werkdagen
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Theory of Fun for Game Design / 2nd edition

2013 || Paperback || Raph Kostet || O'Reilly

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful l...